This is the first character I've ever tried to seriously create in 3D. It's very much in its initial stages, but I know that this is a crucial stage. I was hoping for some feedback, critiques, especially regarding the topology of the model itself so far. This will be rigged and animated for cycles.
Current Poly count: 1000 tri's - I'd like to shoot for 2000. Will not be normal mapped. Would like to achieve most everything with texture painting and alpha (accessories will be added once I'm happy with the body.)
Also would like to know opinions on proportion - head is big in comparison to the rest of the body, not sure if I want to keep that stylized look. Let me know what you all think, and as always, thank you very much for looking
Kind of makes me think of the Hindu god Ganesh... I notice you're not going for that theme, though there's some pretty neat stuff one could do with that hindu/psychedelic imagery
Thanks, flatHead - I played around with the idea of bringing more of the Hindu element into it, but in the end, I opted for a more tribal, primal theme mixing African and Native American elements.
Scaled his body up, re-modeled the trunk to default pose, added loops for deformation, and switched up the ears. His hands need some serious attention - let me know what you all think so far! Thanks!
Okay, decided to up the poly count to just over 2500, gave him more loops for shape and deformation, fixed the hands, added cuffs and embellishments, and he is now rocking a mohawk headdress.
c0ldhands - By design, do you mean the concept art or the style of the model itself? Clarifying might help me pinpoint some issues and get an idea of how to do things better
nice stuff man. like the style.. only thing thats getting to me is the pure whiteness of the tusks. and is it me or are his moobs textured in thewrong place? the model looks like they are in the right place but his nipple asnd the shadowing seem to be above the geometry
Nistrum - Thanks for the critique, I'll be sure to yellow up those tusks. I'll see if I can move the shadow down on the moob more - the nipple was put out to the side as a design choice so that it could be seen past the breastplate. I will definitely work with the placement to make it look better, however.
Luke_Starkie - Thanks a lot!
Alec3d - Thank you! I've been working on for about a month on and off, when time has permitted - now I wish I'd kept track of the hours. It's going much slower than I would like, but when crunch time at work lets up I'll really start flying on this.
Here's the last update I'll post for a while, any further updates will be posted when I'm way closer to completion:
Looks very good. My only crit is that some of his accessories look a little intricate for his mahoosive hands Also I think maybe the spear could do with having a thicker shaft. He must spend all day eating to maintain that porky belly! (not a crit)
My only real crit as of now is that the islands are separated by black. Seeing as this is game res, it should have colour everywhere seeing as that black would become prominent with mipmapping. Also, because of the black your alphas look weird where they fade. The black shows through because it's not 100% black in those areas. It would be immediately improved by at least making those areas (the cuffs are a prime example of this) have the colour continue. You could even take the alphas down to 256^2 and have no problems (which a lot of games do).
Replies
Current Poly count: 1000 tri's - I'd like to shoot for 2000. Will not be normal mapped. Would like to achieve most everything with texture painting and alpha (accessories will be added once I'm happy with the body.)
Also would like to know opinions on proportion - head is big in comparison to the rest of the body, not sure if I want to keep that stylized look. Let me know what you all think, and as always, thank you very much for looking
Here we go:
Kind of makes me think of the Hindu god Ganesh... I notice you're not going for that theme, though there's some pretty neat stuff one could do with that hindu/psychedelic imagery
Scaled his body up, re-modeled the trunk to default pose, added loops for deformation, and switched up the ears. His hands need some serious attention - let me know what you all think so far! Thanks!
Mesh: appx. 1356 tri's
Crits on the model very much welcome before I take this to texture!
NOW I'm going in to texture.
Thanks!
No Lights:
Quick render ^ (Yay, alpha.)
Took two days and re-mapped the UV's onto 2 512 maps. I'm about 30% through with the texture so far.
Thanks for looking!
Texture progress update. Not going as quickly as I'd like, but it's going nonetheless. Will be finishing up the back of the skirt next.
Thanks for looking - Crits and comments always welcome.
Luke_Starkie - Thanks a lot!
Alec3d - Thank you! I've been working on for about a month on and off, when time has permitted - now I wish I'd kept track of the hours. It's going much slower than I would like, but when crunch time at work lets up I'll really start flying on this.
Here's the last update I'll post for a while, any further updates will be posted when I'm way closer to completion:
Thanks for looking, everyone!
Final Specs:
2565 tris
2 512 Diffuse
1 512 Alpha
I started this a while back and decided to finish it up! Just need to pose it and I can count it as an asset for my portfolio.
Thank you for looking. Crits/Comments welcome!
Finally got around to the base and spear. Work complete!