Love what you've got so far, only crit is maybe the blown out bright oranges and red take away the awesome detail on the rocks, leaving you with detail that could've been whipped up in 2d in photoshop.
The moon also - as already mentioned, warps a little - giving away its planar nature. Don't know if you can create it as low poly sphere instead, or at least a half-sphere to keep it looking round from all angles.
I have a suggestion. Since it is based on a digital painting-turned-movieshot, but this time made in realtime, I think you really should record a small video inside your realtime app/viewer to clearly show what you are doing here.
You are getting so close to the source material, and with such an illustrative quality, that it is almost getting confusing in the sense of 'oh that doesn't really look like gameart', somehow. I really want to see the deep parallax effect on the background, the spec hitting the bones, and so on, all in a nice vid also showing wireframes, lowpoly assets and such.
Wow! fantastic work... but I think you are missing one KEY element that is not in your scene,the red flowers... that little bit of red will just be the icing on the cake man... PLEASE put them in.
And I second Pior because this deserves to be (literally) art in motion, you did an amazing job man.
I personally think its way to wide to enjoy any of the details. Adam is right on the cropping, like right were the skeleton is at would be good place to cut. Nice work none the less.
Thank you very much for your support,About the problem of image right,I try to make the changes,But the effect is not ideal,If the increasing degree of shadows,The picture makes local worse.
Below is my making wallpaper,Personal interests,I also want to try to restore the diablo's style.
Also remember to give credit, AND post the original image on your website too, showing what source material you are working from. If not this could be very misleading.
pior's right, right now it looks like an official image of the game, you should modify that ASAP so that we understand right away this is fan art. other than that, very cool.
Put it in tiny text in one of corners that its inspired by Diablo 3, etc. etc. Let people think its from the game. Get controversial. Then, when they see the texture, they'll go 'Oooooh'.
Adam, thats pretty much what I meant, just something subtle would be fine, no need to put a huge water mark in the center of the image "NOT FROM BLIZZARD".... well w/e, its his work and his presentation, his choice.
In any case, great image, the 3d lives up to the 2D, not easy man. It really inspires me to try and guess what next class will be and make a 3d version oh the character before its unveiled.
Put it in tiny text in one of corners that its inspired by Diablo 3, etc. etc. Let people think its from the game. Get controversial. Then, when they see the texture, they'll go 'Oooooh'.
Don't you know that my message is entitled to do anything else? From the beginning of the first page until the final. I just work themselves to get to the "polycount.com" to share, not a trickster to do other things. That's my love, to my own work into a system of packaging and the same form as the original, and extremely close to the original, it's have some problems?
Don't you know that my message is entitled to do anything else? From the beginning of the first page until the final. I just work themselves to get to the "polycount.com" to share, not a trickster to do other things. That's my love, to my own work into a system of packaging and the same form as the original, and extremely close to the original, it's have some problems?
A truly honorable man, and what a nice final render! I agree with the previous paint-overs in toning down the yellow-orange saturation that seems to completely dominate the scene.
You are quite a worker lan! It'd be great to see some of your textures/wires/inner workings.
Replies
anyway it looks quite kewl
QFT
Love what you've got so far, only crit is maybe the blown out bright oranges and red take away the awesome detail on the rocks, leaving you with detail that could've been whipped up in 2d in photoshop.
The moon also - as already mentioned, warps a little - giving away its planar nature. Don't know if you can create it as low poly sphere instead, or at least a half-sphere to keep it looking round from all angles.
Keep it up.
I have a suggestion. Since it is based on a digital painting-turned-movieshot, but this time made in realtime, I think you really should record a small video inside your realtime app/viewer to clearly show what you are doing here.
You are getting so close to the source material, and with such an illustrative quality, that it is almost getting confusing in the sense of 'oh that doesn't really look like gameart', somehow. I really want to see the deep parallax effect on the background, the spec hitting the bones, and so on, all in a nice vid also showing wireframes, lowpoly assets and such.
Please!
Looking great!
And I second Pior because this deserves to be (literally) art in motion, you did an amazing job man.
basically just smoothing out the transition between the blue sky and orange sky.
True true, but I think it would make a great juxtaposed dual-monitor wallpaper setup if it were longer though =D
I second that.
Amazing sense of color and composition, beautiful work man!
Below is my making wallpaper,Personal interests,I also want to try to restore the diablo's style.
copying:
Image resolution : 2048*1536 Pixels
Please visit my wallpaper more personal website:
www.lennyz.com
Looking good!
Put it in tiny text in one of corners that its inspired by Diablo 3, etc. etc. Let people think its from the game. Get controversial. Then, when they see the texture, they'll go 'Oooooh'.
In any case, great image, the 3d lives up to the 2D, not easy man. It really inspires me to try and guess what next class will be and make a 3d version oh the character before its unveiled.
Don't you know that my message is entitled to do anything else? From the beginning of the first page until the final. I just work themselves to get to the "polycount.com" to share, not a trickster to do other things. That's my love, to my own work into a system of packaging and the same form as the original, and extremely close to the original, it's have some problems?
A truly honorable man, and what a nice final render! I agree with the previous paint-overs in toning down the yellow-orange saturation that seems to completely dominate the scene.
You are quite a worker lan! It'd be great to see some of your textures/wires/inner workings.