yo guys!
First of all, sorry for the topic name, but I didn't knew what else to call this!
My initial idea, was to make a sci-fi / high tech texture, for a wall or a pillar.
So, i got started modeling the high poly, and ran through the usual workflow until i got to the final piece!
'njoy and drop some some crits!
High Poly:
Replies
Also the paint scratches don't make too much sense, maybe make them a lil more subtle. Just a couple of things, hope that helps. Looking good though.
PS: is this a single prop or you planning on expanding this to a whole scene/series?
Im definitly digging the design overall. The darker metal underneath is looking nice. Just too much yellow and not enough interest in the paint.
Those puke green lines inside the orange ones look terrible, the colors just are not working together at all.
Digging the HP though, just need to think more about how things wear and how paint would chip off.
I will take all those points into consideration when making future stuff like this.
That's actually a very good question. Initially It was just to practice, but yeah, who knows I might make a full scene like a Doom style room or corridor. That would be awesome.
Although I don't know If that's gonna be possible, not in the near future anyways, since I'm going to relocate soon.
P442, parallax yes! I don't really like to get back to old pieces I made, because I feel like doing it all over again, with the knowledge I learn't from it. but yeah, I might get back to it, and make a quick height map, and use it as parallax. Let's see if I find the time.
Again, thanks for the crits guys!