okay time to make a sci-fi gun from start to finish...
here's my 5 concepts so far.... i've roughly done no 1... veeery roughly painted no 2 .. but i dont want to really paint all of them if they r no good
the general idea i think is "NEEDZ MOAR PANELS and bits that stick out"
i'm not a concept artist i'm a 3d so yup!
Replies
I dunno how everyone else handles this but in my experience it looks rather cool and elegant if you use a golden ratio for rifles
If you have good modeling skills but crap concept skills, you'll still end up modeling a crap looking gun. There are a ton of concept artist portfolios out there with good guns.
In fact, you may be able to find somebody here on polycount who would be willing to draw something for you.
yeh its indeed very coro tut... haha - i'll try find some - anyone on polycount got anything? saves me searching then going "plox i need to hve da permizionz to make 3d"
i like the refined silhouette, but this seems like a pretty big problem! ("I could win the war with this rifle, if i could pick it up!")
but, now that you have a 3d version of it to swing around and look at, time to ask yourself a couple of things:
where's the barrel?
does it use ammo? if so, where is that ammo stored? ( clip, chain, etc )
is it an energy based gun? if so, is the energy pulled out of thin air? what mechanism pulls it out of thin air? is it stored? where are the storage devices and what do they look like?
how strong of a weapon is it? is it a really macho pea-shooter or would it make a flag ship rail gun look like a pea-shooter ( i.e. would the kickback rip the arm off the person firing it?) what facilitates not getting your arm ripped off?
These are just questions i just asked myself when looking at it. kinda seems like you went straight from silhouette to modeling and forgot all the give and take between. I'm not trying to imply that every single solitary little thing needs a function, but I would start by taking the shape you chose and working all the necessary functionality into it, and then build coolness around that.
keep at it dude.
Also, proceed
You might consider gathering some references of sci-fi guns of the style you're looking for and cribbing some bits and pieces and design cues. Here are a couple of the guns from Mass Effect:
One last thing, you should make sure to check out how the design holds up while looking down the barrel from first-person view. Right now it doesn't seem like there's much going on in the areas that would be most visible while holding the gun.
It has a Serenity/Firefly quality to it. I think it's going somewhere, but the barrel is a bit weird: where does it shoot stuff from and how and what does it do it?
I have an idea for a suggestion, but it will have to wait for a bit. Have to get some sprites done before midnight.
first person view (screengrab)- roughly - with photoshop tweaks (glow, dof)
to do:
fix the butstock and scifi
make it more realistic to life
otehr things
its nighty night for me!
I love it! Im really interested in how you went about creating those shapes.