Just check your proportions against the photograph. Everything's there (except the number plate) but the proportions are off...he looks a bit squashed and things are generally a bit out of proportion. I'd also watch the jagginess on some of the extruded edges on your neck/shoulder brace. Good start though!
Looking good bud. I like the work thus far. I agree needs the num plate. Also inside the little vent where the steam is coming out has some more detail then what you have so far. Very minor issue.
All in all I believe you could get a great piece from this. Keep up the good work dude.
For a high poly you could round out the edges on the trim surrounding the shoulder area. The line could look a lot smoother since this is a high poly model, no need for those polygonal corners. Other than that its looking pretty accurate. Don't forget the inside of the helmet for when you render.
Hey thanks guys for the directions. Here is a small update on the hi poly, I think I'm pretty much done with it, jumping on the low now.
My biggest concern so far is how to render the glass, and make it look like the thick glass it is. Should I make it an actual thick geometry or can I just fake that somehow? I don't have that much experience on texturing or rendering glass so any help would be very appreciated. Thanks!
You've done a great job on that hi poly man. The interior of his helmet looks amazing. If you put this much love into your senior project class you'll do just fine.
gah, yeah the glass is a tough one. Because this is going to be an in game model, you can't really deal with all of that...mental ray rendering that goes along with rendering out realistic looking glass.
Unless someone is more knowledgeable on the subject...i say just keep it like it is. I wouldnt try to make it look like thick glass, since it's going to be in-game. I would just make it look like a single pane of glass .
You could duplicate the glass dome and scale it, visually it would work, but i don't know how your engine will react to two shell of semi transparent material.
Looks like the metal that the helmet is composed of looks pretty much like rust, in the real reference the metal is more shiny but still has a light brown colour, if im not wrong...
This did turn out great. I know you were having difficulties with that glass and I think you pulled it off well for what you were doing. The ref is more clear and not as grungy but I personally like your version better.
Only beef.... seam on the back. Besides that great job dude. Keep up the good work. Was fun having a class with you finally.
Great crits and paintover by Conte. Right now it looks like the helmet has been sitting in a landfill for a decade or two, Diwan. You're making good progress though so keep it up.
r4ptur3: Thanks man!
conte: Thanks, and awesome paintover! I'm gonna def use that as ref now
sampson: Yeah you are right, I was going for a more worn out Krauss, but now that I saw conte's paintover I changed my mind
c0ldhands: Yup I was aware of that, more shine it is!
natetheartist: Thanks dude
A.Kincade: Thanks! Yeah that seam is actually a normal bake issue, have to figure out what the problem is.
ZackF: Yeah I have to say I was having Fallout3 in the back of my mind when I did the textures. Thanks though!
So I'm totally going with conte's paintover, thanks again! But for now I'm on vacation in Sweden, for three weeks so we'll see one of these hangover days if I can manage to finish it :P
Speak of hangover, if you haven't seen the movie, go and watch it! Its hilarious!!!
Replies
The only thing is don't forget his little number plate on the front. It's small but it's important.
Can't wait to see how you finish this.
Looking good though
All in all I believe you could get a great piece from this. Keep up the good work dude.
My biggest concern so far is how to render the glass, and make it look like the thick glass it is. Should I make it an actual thick geometry or can I just fake that somehow? I don't have that much experience on texturing or rendering glass so any help would be very appreciated. Thanks!
gah, yeah the glass is a tough one. Because this is going to be an in game model, you can't really deal with all of that...mental ray rendering that goes along with rendering out realistic looking glass.
Unless someone is more knowledgeable on the subject...i say just keep it like it is. I wouldnt try to make it look like thick glass, since it's going to be in-game. I would just make it look like a single pane of glass .
nice model!
Only beef.... seam on the back. Besides that great job dude. Keep up the good work. Was fun having a class with you finally.
metal suit is only container.
conte: Thanks, and awesome paintover! I'm gonna def use that as ref now
sampson: Yeah you are right, I was going for a more worn out Krauss, but now that I saw conte's paintover I changed my mind
c0ldhands: Yup I was aware of that, more shine it is!
natetheartist: Thanks dude
A.Kincade: Thanks! Yeah that seam is actually a normal bake issue, have to figure out what the problem is.
ZackF: Yeah I have to say I was having Fallout3 in the back of my mind when I did the textures. Thanks though!
So I'm totally going with conte's paintover, thanks again! But for now I'm on vacation in Sweden, for three weeks so we'll see one of these hangover days if I can manage to finish it :P
Speak of hangover, if you haven't seen the movie, go and watch it! Its hilarious!!!