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Sketchbook - rasmus

Hey folks,

I've playing around with the mighty Xoliul shader recently and wanted a place to pimp the results - models you might've seen before, but looking more like they should've been seen in the first place :) Using a non-HDR cubemap (coz my card can't seem to filter float16/32 textures), a single light source and various settings, here's me desperately trying to give Marmoset a run for it's money :) Thanks again to Xoliul for a kick-ass shader!

MG_01.jpg
MG_02.jpg
MG_02b.jpg
MG_Standing_Sunny.jpg
UBot_Front_01.jpg
UBot_Front_02.jpg
UBot_Moody_Front01.jpg
UBot_Moody_Front02.jpg
UBot_Rainyday_Back01.jpg
UBot_Tunnels_DeathFromBelow.jpg
UBot_Tunnels_ETPhoneHome_zoom.jpg
UBot_Tunnels_Front01.jpg

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