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Looking for help/advice with my low poly game build.

I'm trying to build a model similar to those in Skate 2, and that sort of realism, but something's a bit off. Tips would be appreciated.

head_03-06.jpg

Replies

  • Enlighter
    Offline / Send Message
    Enlighter polycounter lvl 13
    not sure if this will be of any help, but this looks more like a very organic life like model. Like a person who would have some crazy facial expressions or something.

    Hopefully others here will be able to point you in the right direction.
  • Mark Dygert
    Crits:
    - Looks like you're not working off of reference? I would stay find some good front and side ref to use as a guide. It looks like you're free styling and your knowledge of the human head isn't quite up to par for that yet. If you use ref you stand a better chance of nailing the subtle details even if you're not aware of them yet. It will also force you study a persons face and think about how its constructed.

    - Toss a sphere in the eye sockets, its always hard to tell how the eyes are shaping up when they're gaping sockets. It can be helpful to model in the iris and use some higher poly eyes just to get things looking right, you can swap out the eyes later. It can help to do the same with teeth.

    - Right now without knowing more about what it should look like, I'd say the eyes are too wide and too big. The jaw is too sunken, the chin is pushed in too far and the lips are undefined.

    - Are you planning on this head ever doing any facial animation? Not saying you need to animate it but do you want to set the topology in a way that if the model was passed on to someone else that it could be animated?
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