I work for the HR Department at SCEE's (Sony PlayStation) and am looking to hire quality artists for our London Studio. We are building out our art team to work on some hugely exciting and highly secret Projects.
My real name is Jason R Keith. I am a seasoned 3D artist having worked on Halo 3, ODST, and Reach. Most recent work was at Blizzard on an unannounced title. I am now exploring the freelance artist market. I can't believe it's taken me so long to get a Polycount account. Better late than never.
Alright? I am an amateur 3D and 2D artist, though "artist" is a bit of a stretch hopefully I can improve my skill with the aid of this forums, see you later!
I found this forum on my quest for low poly models. I'm working on some custom hardware (just a hobby, nothing commercial) and, while it's relatively powerful considering it will only run at 25mhz, it's pretty crappy (understatement) compared to modern-day hardware. Down-hill with a tailwind it *might* be able to transform 150k vertices/sec. Rendering wise I'm afraid it only does flat-shaded triangles / polygons, hence my quest for low count primitives.
Anyway, I'll be poking around here for the next foreseeable future :-)
Hello folks!
My name is Bjorn and I am a CG student at The Animation Workshop, Denmark. Looking forward to seeing all your stuff and getting a little critique on some of mine.
Hi, looking forward to posting my zbrush models and getting some advice from professionals, been looking at various threads for a long while and figured it was time to jump in. Looks like an awesome community.
Hello, first post here and all that, i came here because i make CS GO camos, i think people here gives sincere feedback and nice advice, and i want my work to get better so i have a chance to be part of CS GO's history, and, i don't know, if i feel brave enough, learn to model and take my workshop time more seriously.
Replies
We are Dark Devices, pleased to be apart of this community !
I work for the HR Department at SCEE's (Sony PlayStation) and am looking to hire quality artists for our London Studio. We are building out our art team to work on some hugely exciting and highly secret Projects.
Look out for a post in the jobs thread shortly!
Rob
My real name is Jason R Keith. I am a seasoned 3D artist having worked on Halo 3, ODST, and Reach. Most recent work was at Blizzard on an unannounced title. I am now exploring the freelance artist market. I can't believe it's taken me so long to get a Polycount account. Better late than never.
I found this forum on my quest for low poly models. I'm working on some custom hardware (just a hobby, nothing commercial) and, while it's relatively powerful considering it will only run at 25mhz, it's pretty crappy (understatement) compared to modern-day hardware. Down-hill with a tailwind it *might* be able to transform 150k vertices/sec. Rendering wise I'm afraid it only does flat-shaded triangles / polygons, hence my quest for low count primitives.
Anyway, I'll be poking around here for the next foreseeable future :-)
-Z8
I'm a student at CalArts and I'm interested in building up a 3D portfolio. A friend of mine said I should look here for help and advice.
My name is Bjorn and I am a CG student at The Animation Workshop, Denmark. Looking forward to seeing all your stuff and getting a little critique on some of mine.
I'm Mike, I've actually been around this forum since the Q2PMP days. I'm starting a new account specifically for my job.
too bad i already made another one before reading the PM...
anyway, hello world!
I'm a 3d artist from Brazil and joined this forum to learn more about 3d modeling for games.
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Happy holidays by te way.