Hey guys, after much peer pressure, *cough* Rens you fool *cough*, I decided to finally post this up and get some crits going.
It's by long not finished, needs some polish and I gotta work through a whole lot of rough material and put it online, but looking for crits on how it looks now, maybe layout/general.
The idea was to keep it very simple and straightforward in organisation, so I could maybe play a little bit with type, style and elements within that, though still keeping it very neutral, yet slick.
http://www.jorishoogeboom.com/
Let me know if I achieved that goal. Oh and I'm curious how the typeface displays for people, as it's a bit experimental javascript from --->
http://typeface.neocracy.org/
Replies
but i think it would look better if the hammer-pic would line up with the white bar or if there is at least some background different to black..
and imo it would look better if the whole page would be centered.. but that could be just a matter of taste
not sure if they are supposed to be working yet, but non of the links do anything on clicking
Here's how your site looks to me at first:
And here's how it looked after I enabled scripts on your site:
I don't usually like allow scripts to run on most sites, but it seems as though everyone's using flash or something on their portfolios that makes me enable them, oh well.
PS: A nitpicky thing about that hammer model, the placing of the nails on top seems kind of odd. If you actually hit something with the hammer, half the nails would probably fall out of their holding place. And thats coming from somebody with two left hands :P
You are so right, those links indeed don't work yet because there is no content for those part yet, working on those ones.
Rasmus, thanks dude, fan of your work here Yeah that part is bugging me too, top on my list of things to fix.
Ben, good call, I hadn't really thought about people disabling javascript scripts alltogether, gotta catch those users and present them with a somewhat nicer font than this.
Pior, thanks man! I really want to keep some text out there though. You know, tell a little bit about the art that was made, what the intention was, the goal. IMO it is so, hmm how do you say, undefined without it's context it was made in.
Kwakkie, oi I hadn't tried in chrome and safari yet, hmmm must fix! I did sharpen yes, but also blur, so I guess it's allright! Yeah some more people pointed out the hammer nail thing, the straps are tight enough though, and else it's nail-frenzy haha.
-The font appears way too big. I have a 24in monitor so its alright, on a small one you will have to scroll way too much.
-There is a lot of wasted space in your presentation images, particularly the hammer. I think the more you can crop the images the better. It will make the images load faster, and easier to see.
That's pretty much the only issues I see. I don't think you setup the links yet, as I cannot click on any of them. Nice work man!
You TF2 low poly stuff is golden (I so do like it). The hammer has nice colors and a good texture job. The last piece is the weakest and does not strike at all
oh and this is how it looks in chrome using 1280*1024 and a vertical start menu cuz I have multi monitors
some things get interrupted and some graphics look odd when not active (maybe go for more colors in those GIF images)
Other then that though, I like your art work! Why show two texture shots of that hammer thing? For some reason, the last screen shots are confusing me. Not sure if its a prop, level or environment.
Nice stuff mate.
The text links at the top just didn't work with that javascript without getting all messy, so those are images now, allways works. Plenty of code changes under the hood to fix alot of small stuff, funny how that creeps up so fast.
Architecture is clickable now, it hasn't got everything in yet, but working on it.