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Natal

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polycounter lvl 18
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Tulkamir polycounter lvl 18
Wow...

If it works how they showed it at the E3 presser, natal looks pretty kick ass.

I remain slightly skeptical, as I do with most stuff like this. But it looks worlds better than any other motion control stuff I've seen, and there seem to be a tonne of possibilities in how it could be used to some really positive results.

What do you guys think?

PS - wtf is with the name natal? Does this thing have something to do with giving birth? :P

Replies

  • StJoris
    I just seen the live stream, looks very awesome!
    Especially the part where they show the demo with the kid and catching fish...
    Might just be a next thing in gaming :)
  • e-freak
    technical that's possible for a long time and we even used that in university already, programming that stuff on our own. basically two webcams with slight shifting and frame-differencing and triangulation for the 3D-Analysis. Add expression-detection as e.g. provided by the OpenCV library, which Intel introduced years ago, you are good to go to create the very same motion control your self.
  • kendo
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    kendo polycounter lvl 18
    http://www.gametrailers.com/video/e3-09-project-natal/50013

    hmm just when computer games are becoming socially acceptable along comes this, i cant see this fully catching on for a long time.
  • danr
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    danr interpolator
    when you get really pissed off cos you've lost again because of the unresponsive buggy controls, do you throw yourself at the wall?
  • bounchfx
    I was really impressed, but am forcing myself to remain skeptical. It really depends on how well the technology works and responds (lag, input errors, etc)

    I mean look at the Wii... bleh.

    tons of potential though
  • arshlevon
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    arshlevon polycounter lvl 18
    you guys must of watched something completely different than me.. it looked like something that would be in kentia hall... lol

    "ever wonder what the bottom of an avatar's foot looks like?"

    umm why no, no i haven't, and i still don't know, because the character just turned into a pile of spaghetti... cant wait till happens mid game.
  • moose
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    moose polycount sponsor
    the facial recognition and autolog in is pretty badass. That gestrual naviation, awesome. Using it for games? ehhhh maybe, we'll see.

    looks pretty impressively cool, would like to see it in action!
  • doc rob
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    doc rob polycounter lvl 19
    I'm with you, Arsh. The controller itself has possibility, but that presentation was garbage. The Lionhead thing was utter bullshit - Molyneux loves to lie.
  • arshlevon
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    arshlevon polycounter lvl 18
    Molyneux over promises and under delivers on every game he has ever made.. everything he does is suppose to change the way people play games forever.. not saying his games are bad.. liked black and white and loved fable 2.. but only thing he as done to "change" anything was populous and that was 20 years ago
  • odium
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    odium polycounter lvl 18
    I think it looked amazing but for me its possible it may suffer the same trouble the iPhone did... I LOVE my buttons too much. :(

    But it does look awesome. I kept waiting for them to show a FPS game on it, which was sadly not there :(

    Still, its interesting :D
  • Peris
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    Peris polycounter lvl 17
    i want to flick through menus with my hands, thats awesome! But those games? I feel embarassed already seeing this made up family play them
  • Richard Kain
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    Richard Kain polycounter lvl 18
    Whenever I see something like this, the first thing I think of is...

    "Literal point-and-click adventure games!?"

    Seriously though, I'm praying they incorporate this control scheme option into the new 360 version of Secret of Monkey Island.
  • skankerzero
    yup yup, all I could think of was another chapter to the Dreamfall world where I could actualy point and click.

    Also, I like the idea of dashboard navigation and face recognition.
  • acc
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    acc polycounter lvl 18
    So much smoke and mirrors. Sooooooo much. I feel like I'm going to die from second-hand. Nothing they've shown yet is real or would actually work anywhere near as well as they pretend it does. I guarantee this.

    Milo? Either Lionhead has come up with the most revolutionary speech synthesis engine ever, not to mention the most advanced AI ever, or they pre-scripted and pre-recorded a very specific set of events which really didn't require any input to begin with. Taking a little look at Lionhead's track record should give you a pretty good idea of which one is the truth.

    Not that moving the water around with your reflection isn't cool, but it's an extremely minor tech demo in the middle of a bunch of bullshit smoke and mirrors... and is showing off something that we've been able to do for over a decade.

    A year from now we'll all be whining about how the 360 is flooded with stupid mini-games and no one is using the tech for games we actually care about and the tech is way more flawed than we thought when they announced it. Feel free to yell at me later if it doesn't happen, but I'm pretty confident.
  • skankerzero
    acc wrote: »
    So much smoke and mirrors. Sooooooo much. I feel like I'm going to die from second-hand. Nothing they've shown yet is real or would actually work anywhere near as well as they pretend it does. I guarantee this.

    Milo? Either Lionhead has come up with the most revolutionary speech synthesis engine ever, not to mention the most advanced AI ever, or they pre-scripted and pre-recorded a very specific set of events which really didn't require any input to begin with. Taking a little look at Lionhead's track record should give you a pretty good idea of which one is the truth.

    Not that moving the water around with your reflection isn't cool, but it's an extremely minor tech demo in the middle of a bunch of bullshit smoke and mirrors... and is showing off something that we've been able to do for over a decade.

    A year from now we'll all be whining about how the 360 is flooded with stupid mini-games and no one is using the tech for games we actually care about and the tech is way more flawed than we thought when they announced it. Feel free to yell at me later if it doesn't happen, but I'm pretty confident.

    I assume you're only talking about the Lionhead 'demo'?

    As far as I could tell, all the on stage stuff was real time.
  • ScoobyDoofus
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    ScoobyDoofus polycounter lvl 20
    acc wrote: »
    A year from now we'll all be whining about how the 360 is flooded with stupid mini-games and no one is using the tech for games we actually care about and the tech is way more flawed than we thought when they announced it.

    I agree with you, however... I still see this as a very real, tangible start of some exciting future developments. The "Interactive AI Avatar" who really sees & hears its user is coming, and sooner than many think. Imagine an entire game world populated by such characters.
  • aesir
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    aesir polycounter lvl 18
    I assume you're only talking about the Lionhead 'demo'?

    As far as I could tell, all the on stage stuff was real time.

    i'm sure it was real time. I'm sure it reacted to what was said and done. I'd also be willing to bet that the program only had one path it could take for this demo.
  • skankerzero
    aesir wrote: »
    i'm sure it was real time. I'm sure it reacted to what was said and done. I'd also be willing to bet that the program only had one path it could take for this demo.

    no no, I meant the minigames they played on stage, not the Lionhead demo.
  • j_bradford
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    j_bradford polycounter lvl 17
    I'm pretty excited about it, it's like having a wii.. just better with next gen graphics. It has a lot of potential, considering what they showed isn't finished. I would love to see developer support be extended for this, you know.. input for both natal and controller optional. I can also equally see this being geared more towards XBL arcade games, which is cool in it's own right.. some sweet little games with multiplayer support. I can understand the skepticism, though.. people have a right to be on something that's this revolutionary; we've had controllers since the dawn of consoles.. but I haven't seen MS really fall short on anything they implemented with the XBox, they keep hammering at it until its successful.
  • ericdigital
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    ericdigital polycounter lvl 13
    I thought the on stage demo showed a lot of promise. It basically looked like real time mocap. At first I thought it was preset animation that would play after it recognized a basic input but then the guy adjusted his pants and the game char did the same and realized all his actions were the same as users, which is what really blew me away. I could totally see an FPS or something using this. Sure it might be overkill, but still could be fun.

    Heres a vid of the onstage demo

    http://www.gametrailers.com/video/e3-09-project-natal/50038
  • cman2k
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    cman2k polycounter lvl 17
    Yeah the onstage demo is what really got me excited. It does like really good motion capture, which has amazing potential.

    I am curious how an FPS might control. Track my head movement and let me turn my head to look around? How do I "walk" or "turn"?

    Imagine combining this with holding a wireless controller. Like a gun/sword/chainsaw/whatever with a trigger and a dpad on it. They could even color the thing so they can better detect it and make it extremely accurate.


    Imagine a Guitar Hero where your hero mimics your rocking out or giving the devil horns, and that shit can be relayed real-time to your friends online. Imagine giving your AI or human teammates hand-signals in a military game. Imagine dealing a deck of cards and holding your hand in a card game, throwing down the card you want to play, or rolling out dice. Imagine "sculpting" a spore character with your hands. Imagine sneaking up on someone and snapping their neck. Imagine a sword/shield combo game, where your individual arms can control each component. Imagine the Fight Night series with something like this. Or Wii Fit without the Wii fit, dude. Dead Rising would be so awesome! I want to light & throw molotov cocktails and chainsaw zombies, then drink my orange juice and grab a hockey stick for some fun. FUCK YEAH.

    This can be pretty amazing if utilized properly and actually accurate. We've seen that the mocap works pretty well from the live demo. Hopefully finer motor controls work just as well. Real-time Motion Capture has A LOT of potential for games.
  • CompanionCube
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    CompanionCube polycounter lvl 12
    its such a lie, won't be that good, they even said "product vision , may not represent actual product"
  • Ged
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    Ged interpolator
    hmm Im with acc on this one, it looks cool but until I actually see people on the street enjoying this I wont be sure it works. Even the ricochet demo was actually pretty 2 dimensional I mean the balls just bounced off her characters shape, if she ran forward and backward then what would happen? I imagine this setup wouldnt be very accurate and would require the user stand within a small specified area?
  • Neox
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    Neox godlike master sticky
    i think this was from kotaku
    "We have only bits and pieces of information, but what we do know is that sometime in the early 21st century a company called Microsoft developed something called 'Natal'".

    haha :D
  • oXYnary
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    oXYnary polycounter lvl 18
    Maybe natal 2.0.. I saw way too much delay between her actions and her avatar to impress. And the Lionhead? OMG, he must think people are complete morons to believe that was all "real" interaction with that character. Hmm.. maybe he does, and maybe it works on EA execs when he tries to fund one of his "one of a kind/never seen before" games.
  • Autocon
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    Autocon polycounter lvl 15
    If you want to skateboard go outside, if you want to drive a car get your license.

    Video games shouldn't take the place of people leaving there house and trying these activity's for themselves.


    Sure its cool to get people more active when they would normally just veg out on the couch but hey I like that. After a hard day I dont want to come home and have to exercise to play my game, I just want to turn it on and be a lump for a while and enjoy the game and not look like some ridiculous loonatick flayling around.
  • Wahlgren
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    Wahlgren polycounter lvl 17
    Then dont buy it Autocon. Different games. Different markets. I can´t see it taking over the gaming world. It´s just a nice addon to it.


    (speaking of skating, that skateboard game and controller looks a bit over the top)
  • dfacto
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    dfacto polycounter lvl 18
    This looks like fun, but I'm going to go ahead and say that playing with it it will look nothing like that advertisement video. If I have to physically perform my melee attacks I am going to 1) break my furniture 2) break my face 3) fail terribly at any game that requires anything more than a punch or a slap.

    Not to mention that it looks too cool to be true, which means that it will remain that way for another 5-10 years and another generation of hardware. I'm envisioning a lot of "No, NO, I waved my hand like THIS you STUPID PIECE OF CRAP!" moments, without the satisfaction of being able to blame a physical object that's in your hand.
  • Rick Stirling
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    Rick Stirling polycounter lvl 18
    Autocon wrote: »
    If you want to skateboard go outside, if you want to drive a car get your license.

    If you want to drive formula one cars, get your license and invest years practicing.

    If you want to shoot Nazis, get a time machine.

    I played Manhunt quite a bit....
  • Super
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    Super polycounter lvl 18
    How bout that Milo thing eh? Pedophile's everywhere rejoice.
  • Davision3D
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    Davision3D polycounter
    That commercial like video looked incredible cheesy to me and way over the top also molyneux milo video was especially hard to believe! A AI that interacts directly with humans and their emotions!? That would be just to groundbreaking for our time!
    But hey if it all works, then we are one step closer to the Holodeck!! :D

    I really wish the controls work like advertised because useing a controller is really a barrier when you think of all the possibilities of a humans body movement, but then again the human is naturally lazy so he will go back to controlling everything only with his fingers and pressing buttons! ;)
  • Asmuel
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    Asmuel polycounter lvl 17
    VIRTUAL BUTLER IS COMING!

    Geoffrey+Barbara+Butler.jpg

    book my pay-per-view and order my pizza please!
  • hobodactyl
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    hobodactyl polycounter lvl 18
    Folks, I can't believe it hasn't been said: Porno games. COMEON! :P

    Also, Star Wars: force push, force choke... BY DOING WHAT DARTH VADER DID?!?! A bunch of nay-sayers in here, use your imagination :P
  • odium
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    odium polycounter lvl 18
    Yeah, you just know those crazy Japanese are gonna have a field day with this...

    In fact this may have been the plan all along, to win over the Japanese market, lol...
  • ArtsyFartsy
    cman2k wrote: »


    Imagine "sculpting" a spore character with your hands. Imagine sneaking up on someone and snapping their neck.

    WTF is spore? Mudbox or Zbrush with real life hand sclupting...i think it's time to start drooling
    hobodactyl wrote:
    Folks, I can't believe it hasn't been said: Porno games. COMEON! :P

    Also, Star Wars: force push, force choke... BY DOING WHAT DARTH VADER DID?!?! A bunch of nay-sayers in here, use your imagination :P

    I could combine those two ideas into one game. Chiki chiki bawa chiki chiki buawa



    This is all fine and dandy. More games I'll never get to play because i'm working 10 hours a day.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    oXYnary wrote: »
    Maybe natal 2.0.. I saw way too much delay between her actions and her avatar to impress. And the Lionhead? OMG, he must think people are complete morons to believe that was all "real" interaction with that character. Hmm.. maybe he does, and maybe it works on EA execs when he tries to fund one of his "one of a kind/never seen before" games.
    There was a hands on article on Kotaku this morning...
    http://kotaku.com/5275204/testing-molyneuxs-milo-a-virtual-boy-with-yes-a-dog
    So yeah. Some working tech with a lot of smoke and mirrors at this point.

    All cynicism aside, it's always good to see people experimenting with new things, new directions for interactive entertainment, etc. Molyneux might seldom deliver entirely what he promises but he is yet to create anything that wasn't at least intriguing to try. I think we need guys like him in an industry that's often so creatively morribund. I'll certainly be looking forward to giving Milo a try, even if/when it doesn't turn out to be everything that it says on the box.

    This also popped up in the last couple of hours.
    http://kotaku.com/5275484/spielberg-natal-changes-the-way-i-write-for-games
    I'm not really sure how Natal is going to help in that particular respect, but if Senior Spielbergo can knock out a truly emotive narrative with it then I'll by lining for my Natal unit.
  • MRico
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    MRico polycounter lvl 10
    My jaw dropped when I saw the presentation then completely thought it killed the Wii...but after seeing the PS3's controller it got me thinking about Natal.

    I mean, how do you plan to play FPS? Walk in-place to make your character move? How are you going to shoot? How are you going to walk and look around? Unless it's something like Time Crisis, where you just shoot at things and it automatically moves to to the next stage, hmmm...and how's it going to know what you're pointing at? A lot of questions I want answered....the facial recognition was sick though, wish the PS3 had that.
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    It looked WAY more impressive than Sony's glowing anal plug.
  • Mark Dygert
    Autocon wrote: »
    If you want to skateboard go outside, if you want to drive a car get your license.
    And if I want to skate on roof tops mirrors edge style?
    And if I want to drive 300 mph along some 1 lane winding road through a pack of bicyclist, then off a cliff into a alien overlord mother ship only to parachute out at the last min and pick off the remaining fight cowboy, ninja, space aliens, as I gently float to the ground I guess I should wait for them to invade?

    hell Rick beat me to the punch...
    (Note to self: read entire thread before posting)
  • Farfarer
    The fact it can generate point-cloud 3D models is pretty neat.

    I imagine there could be some cool stuff done with that.

    http://procrastineering.blogspot.com/2009/06/project-natal.html
  • ceebee
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    ceebee polycounter lvl 14
    All the questions about FPS play are kind of retarded. Just because you can use it without a controller doesn't mean you NEED to. A FPS with a wireless gun controller with actual tactile feedback would be much more immersive than using an invisible gun/rifle/sword/whatever. The Natal system will just be a bonus to be able to duck/lean/etc as you use the controller.

    This will never be a replacement to games as there's no physical precise interaction, and I doubt the camera is good enough to see if your rear-positioned and probably covered by front hand trigger finger is pulling it to fire. It may be able to see in X-Y-Z axis but it won't be an xray machine.

    Anyways, I'll read the reviews once this comes out to decide whether it's worth investing my money into it or not.
  • dolemite
    If you want to drive formula one cars, get your license and invest years practicing.

    If you want to shoot Nazis, get a time machine.

    I played Manhunt quite a bit....


    hahahhaa Man great post!



    Personally I want an FPS where I can bayonet people by shoving my controller forward. Or punch a man in the face until blood squirts all over the screen. Maybe even a minigame where you unjam your gun, or pumping a shotgun.

    No reason to reserve one at gamestop. But plenty of reasons to be excited.
  • MRico
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    MRico polycounter lvl 10
    ceebee wrote: »
    All the questions about FPS play are kind of retarded. Just because you can use it without a controller doesn't mean you NEED to. A FPS with a wireless gun controller with actual tactile feedback would be much more immersive than using an invisible gun/rifle/sword/whatever. The Natal system will just be a bonus to be able to duck/lean/etc as you use the controller.

    This will never be a replacement to games as there's no physical precise interaction, and I doubt the camera is good enough to see if your rear-positioned and probably covered by front hand trigger finger is pulling it to fire. It may be able to see in X-Y-Z axis but it won't be an xray machine.

    Anyways, I'll read the reviews once this comes out to decide whether it's worth investing my money into it or not.

    Wait, so you're saying to still use the controller...while using Natal for an FPS? I know I wouldn't spend money on it if I still had to use the controller...I thought the whole purpose of this thing was to NOT use the controller. Plus it be weird to play an FPS with a controller while bobbing and weaving like your playing a boxing game.

    Anyways, hasn't the Eye-toy already done this? I remember seeing kids playing at wal-mart where they just move their hands around to hit shit on the screen....this Natal thing just seems like an improvement on the eye-toy.

    Edit: My bad, I read your post wrong, lol. In my head I had pictured using Natal with the standard 360 controller, not a gun, lol.
  • dolemite
    "Plus it be weird to play an FPS with a controller while bobbing and weaving like your playing a boxing game."


    Why would that be weird? That's exactly what I want to see.
  • 00Zero
    how else would you play an fps or any game that involves moving without a controller? i honestly see no way an fps could be fun wtih this. yea, you could hold a nice plastic gun in your hand, but how to do you turn your view? angle the gun left/right/up/down? thats pretty lame. how would you move forward, or backwards, or strafe? i sure as hell will NOT jump up and down in place. (floor pads might be a solution, but a stupid one)

    it seems like this technology is more suited towards those wii-type games wehre your character doesnt really move around the map, instead you do poses in place.
  • MRico
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    MRico polycounter lvl 10
    00Zero wrote: »
    how else would you play an fps or any game that involves moving without a controller? i honestly see no way an fps could be fun wtih this. yea, you could hold a nice plastic gun in your hand, but how to do you turn your view? angle the gun left/right/up/down? thats pretty lame. how would you move forward, or backwards, or strafe? i sure as hell will NOT jump up and down in place. (floor pads might be a solution, but a stupid one)

    it seems like this technology is more suited towards those wii-type games wehre your character doesnt really move around the map, instead you do poses in place.

    Right on, brotha!

    And even then...you still wouldn't aim accurately...The Wii uses it's controller to aim and point at shit....how the hell would you do it with this? You'd have to see your outline like in that ball game constantly to know what you're hitting.
  • dolemite
    wait why can't you use both? If you could use a plastic gun with Dpad then why not just use a controller and Natal? Me not understand all good.
  • MRico
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    MRico polycounter lvl 10
    Because that would go against what Natal is all about. The dude said "your body is the controller" So the if you use controllers with it...it's really not all that special.

    I mean it's pretty cool to navigate through menus with your hands, and facial recognition is rad...but towards games...I just don't think it's ganna be all that great.
  • The Flying Monk
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    The Flying Monk polycounter lvl 18
    One of the hands on reviews I read said it was able to do head tracking. That combined with a normal controller in an FPS would be a good combo.

    Is it at all possible that Peter Molyneux had a son named Milo? Possibly died horribly? Because then we could give that AI a robot body with rocket boots, Yeah.
  • 00Zero
    ok, the thing is, if you turn your head to make the camera look left or right, youre not looking at the screen anymore...thats the problem i see with it.


    maybe if they figured out some way to implement the movement keys inside the gun so that you move your guy around with one hand and shoot with the trigger finger. still would be pretty weird.
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