Hey,
After i've created a Puppetshop rig in Max and try to attach it to the model via physique (attach to node), i've found that it creates an envelope for everything including all the attached control points and helpers. Is there anyway around this so that only the actual bones are selected or is this how most people do it (im just posing the model for beauty shots not for actual animating).
Thanks in advance.
Replies
Thanks Vig.
The skin modifier has a better support and all in all you can better tweak your vert- weights and even mirror them.
Physique
Pros:
Cons:
Skin
Pros:
- Does almost everything that physique does plus a few things.
Cons: