I know there are other threads about this but I needed to see if others are having the same issues.
So we made the switch to 2010 to get all the latest features. I was using Max 9 with all the add ons and service packs up until pretty recently then I switched to 2009. Noticed a slow down from 9 to 2009 and now to 2010 the slow down is insane.
I have an object on screen with 164k tris. That is it and it's chugging. Barely moving around on the screen. Weird thing is it only does it if any object is selected. If nothing is selected then it doesn't slow down.
Any ideas why? Same issues?
Replies
its a vista driver compatibility issue for me. its an error with drawing vectors.
here's a test:
create a line object, with 4-5 lines. copy it 25 times.
does your computer slow down?
I'm sticking with max 2008 and polyboost I think. Max 9 & 2008 are identical in performance for me.
and no newer versions these days does not mean faster & quicker software - its more of the opposite. Photoshop is a pain in the ass to work with starting with CS3, max has not gotten better in this regards.
On a side note though in some cases complex scenes do navigate smoother- though not always.
Josef Wienerroither writes:
But there is a hacky way
http://area.autodesk.com/index.php/forums/viewthread/24971/#114431
but the general echo in many threads especially this one:
http://area.autodesk.com/index.php/forums/viewthread/25717/P0/
is that max has become slow and bloated, and many ask for a complete rebirth of the core
but personally performance so far was for me not an issue with max2010 - I was rather pissed at the GUI changes which are butt ugly, slow and absolutely not logical or in other words: shitty designed. Its like they toss the whole GUI foundation over board and try something noobish like glossy web 2.0 styles aimed for idiots.
Like in 2010 the File menu is not readable anymore as File (instead some giant Vista start button alike) and all the commands LACK SHORTCUT DESCRIPTIONS !! - how is someone supposed to know now that ctrl + shift+ s is perhaps save as, or the other shortcuts.
And the Ribbon interface is Garbage as well - its slow not at all responsive, has ugly bloated fade animations for the tooltips and in general a pain to learn because there is no text context or shortcut context. Instead each time I have to remember the icon = its like learning Chinese characters sometimes to me - very very difficult to learn.
I already mentioned the forced blurType stuff (clearType), not only can it only anti- alias now text but often I also see wrong rendered text stuff that then gets bold or looks as if it were rendered twice or 3x on top of each other - and if I then hover over it or refresh the panel its gone.
But every big company seems to like these Funky bloated FX interfaces - even Adobe really went down regarding that matter. Flash CS4 is a disaster to use on notebooks because it sucks to much CPU usage while doing nothing. Why? because they included Flash Players into the Interface that run constantly making your computer slow.
Same shit with Photoshop CS4 which is also a fucking pain to use on decent hardware because it consumes like 200% of the RAM compared to what it actually could use (like Photoshop CS or CS2 without the version cue bloater). Because they decided that viewing 2 documents at once or more using tabs is cool, and having alpha rounded transparency GUI designs is cool as well, or sells the product better if anything else seems to be less progressed.
And Vista Win7 is no different - bloaty icons and performance compared to Win2000 or XP just to sell new Hardware...
I could go on and on the majority of software developers really seem to focus on new target groups that can be easier attracted with visuals instead of functionality.
edit
i would like to see the ribbon removed though, i dont see why the tools couldnt have just been added into the modify tab, just as many agree on area, its time for autodesk to start from the beginning and make a nextgen 3d app, and please make uv unwrap similar to headus
Like many stated before, it really doesn't work like that anymore. It is completely ridiculous, but I think the dev teams of monster apps really don't have control over their products anymore. I keep hearing smart people telling me 'oh but your hardware is better, sure the app is a little bit heavier but it should run fine', huh.
Also this likely puts your purchasing dept in a awkward position as the latest version is usually the only one available. This alone (and this is just my opinion) makes warez a truly important resource as this is sometimes the only way to get a stable version of an app EVEN when you just bought the real thing.
Anyways I'm not of much help here, sorry! Good luck man. I know I gave up on this hehe :P
I downloaded the demo for max 2010 and it really has a bad perfomance. The load is slower aswell. The scanline renderer is also slower than never and is something totally weird. Some renders i usually do in ms, in max 2010 are minutes... no jokes, and it's only scanline + catmull rom with super sampler for quality (3 omni lights).
I have had several problems with rigs with max 2009/2010. to use Simmetry for the skin is a super crash with old archives from max 2008. Axis with envelopes got crazy and the handles appears in the next city...
I work with quadro, so in viewports, i didn't notice an spectacular fall of perfomance, 20+fps only (without hardware acceleration)
This is what i call to kill a program.
Ya but then they got you with the upgrade con. You check out the latest version, decided to give it a pass and then have to pay twice the upgrade price for the version that works the way it should have in the first place.
Unless your lucky to afford the subscription plan.
It's quite true after reading this : http://thnkr.com/b/
What the hell. Thats insane!
how so?
It felt much more polished on the Mac, but I guess that's much easier to achieve?
Yeah CB that's so annoying ...
Anyways back to the topic of newer Max versions. Earlier this week I was playing with max2009 and it seemed to load my max8 preferences just fine (menus, menu bars, colors, shortcuts) but the next day all shortcuts were back to defaults. Reverting back to the default UI, and then loading my custom settings again still didn't bring the 'cuts back either. Any ideas? That the kind of things that really should work well from one version to another...
Just wondering when you guys say we just installed 2010 and it's slow, are you just overwriting the old application and keeping the same software on the machine?
For instance when testing max 2009 viewport navigation was alot slower while having a maxtor one touch two connected, once the drive was disconnected and the drivers unloaded the application seemed faster.
I think it's mainly due to incompatiblities with other services, service packs may not help this if your set on using the latest max but a process of elimination might help overcome these problems.
ps: cs4 is great, had no problems with it at all, much faster.
I have an external hard drive connected so maybe I'll see how that works unhooked.
I'm gonna give 2010 a try here at home on my laptop and then try 2010 on my wifes monster desktop to see if there are any differences.
At the moment I have a scene that I can only render once every session, as soon as I render a 2nd time I get a crash starting at the beginning of the render process. This is kind of sad as it forces me to tweak texture sizes and geometry again in order to be able to render things after each other.
Hopefully there is a way to disable the ribbon and go back to using polyboost. The ribbon MrBlueSummers was working on was much more robust.
What killed me is you can't set hot keys for polyboost functions any longer. WTF!!!
and then hold or press alt again some gimmick animation shows the shortcuts to the entries there - quite hidden imo. but still broken to me as you cant see sub stuff like export selected right away.
maybe it works the same with the graphite tools?- will check that later today
windows 7 64bit beta
Max 2010 64bit.
i've got nothing but compliments after jumping to this from max 9, it works like a dream by comparrison, i can import meshes from zbrush in about 1/10 the time it would have taken before (i'm talking very dense meshes). i don't get the chug you mention Jesse, i've just opened a wip model, need to build some armour parts over a high res mesh, figured i'd select it, as you say that's when you have problems. then panned it all over the screen, and hit prtscrn to show my fps.
i've also not had a max crash yet either... maybe 2010 was designed with windows 7 in mind over vista, as m$ are jumping to that later this year? dunno... i just don't have any of the problems you guys are having.
It makes sense then as the "graphite tools" are in fact just scripts added via maxscript. I wish they would tidy that up.
that's fair enough dude, but he said he went from max9 to 2009 and had a slow down, then a bigger slowdown from 2009 to 2010. so it would make sense that i should have a slowdown too, right? but i don't.
like the xth time today:
because rendering fails, and then sometimes not
and then the buggy GUI
I just figured out how to change the ribbons orientation from horiz to vert and docked it next to the command panel, where I normally look for modeling tools. It can also be toggled so its not always eating up space. I could start to like 2010...
Per, yea I think 2009 is probably 3dsmax at its peak right now, if the choice was mine I'd probably stick with it. Best performance I've seen and most stable build yet.
render, that crash happens to me too. More often with Mental Ray... It can be slightly less annoying if you run the renders through backburner The render errors out but at least it doesn't take 3ds down with it. It's pretty easy to set up locally too, as soon as the job is sent it goes back to 3ds and lets you keep working while its rendering. I added Manager and Sever to start up on boot so they're always there.
for some reason a scene with 1.7 million polygons fails saving here,- it crashes and I get a endless loop in which max tells me each time that the file went corrupt and asking if I would like to save a copy but which fails as well and so he keeps asking
I never had that with any prior version of max - but then again i didn't worked before with so many faces. Anyway not nice
it fucked my last 3 iterations of the file with that error, now I have to redo 1/2 day of work !!!
Edit: Just figured out graphite Cap is actually the same as create poly.
If it aint broke...dont fix it. Upgrades are supposed to be for improvements...not 2 steps backwards. Autodesk is really starting to chap my ass.
Will see if max2009 works out better for this project -_-
Please tell me man, how to disable unneeded plug ins. Cos' I've been trying to disable those from the plug in manager but there were no options to unload plug ins'. Please Please Please Please Please Please help me...:poly142:
i never had to modify and switch so many options in the rendering parameters, until i started using max2010 and wanted to make any progress rendering
i initially thought my gfx-card was just getting trapped by time and wasn't up for 3d working anymore.
check out:
3ds clean scripts:
http://boards.polycount.net/showthread.php?t=63739&highlight=3ds+clean
even though its aimed for max2009 you should be able to get out the batch scripts and maxscripts needed to tweak things.
I still use Photoshop 5.0, for 99% of my texturing. I just fire up CS2 when for warping or using brushes. I'm basically working in abandonware. (it's from 1998 )
damn emoticons
I wish I could get my hands on Photoshop CS1 (with layer effects + newer brush engine) or max2009 at work (because right now they bought me max2010).
I am scared a little bit about Win7 because there is no single test out there comparing it with winXP and so all the media is hyping is that it is faster as Vista but vista never was a choice for me or any of the companies I worked for so far.
Being able to address more RAM is welcome (win7, 64 bit) but if the next Photoshop CS5 requires just 3 GB as a minimum to work somehow and Win7 itself again some 2 GB it means software developers are getting to sloppy.
Especially autodesk and adobe delivered catastrophic results in this regards, their newest max and Photoshop are the slowest and buggiest apps ever released.
Adobe made it very hard for users to get legit versions of their older software. However I think CS3 will be fine for you, maybe give it a try? CS4 is okay for paintings, but I wouldn't recommend it for editing multiple textures at once ...
I compared with a friend CS3 and CS4 and CS2 all next to each other with a Wacom intuos 2 - and we noticed a very dramatic difference in the refresh rate of the tablets beeing read in Photoshop.
In photoshop CS4 I can't even draw a curve with the mouse in 1 attempt, it always hangs up and makes a big zig because it was busy initializing some GUI shit when I hold down the mouse and start to drag - its a nightmare - adobe: you fucked up totally!!!
Even the designers at the company hate it especially the openGL stuff (we used that lately with some 3d game project) - because it starts to tween and ease with hick ups every now and then.
somehow related: I totally dig google's recent software (and also web) philosophy making stuff speedy, snappy, lightweight and instant reacting like google chrome, chrome OS or even the google search. They are all super fast compared to their competitors (bing, firefox, IE,...). I wish autodesk and adobe would take a slice from that and rewrite their cores to really bring the fastest core engine and architecture out there so that we can start in a new era of their packages.
Especially max needs a rewrite of the core and Maya needs a real GUI - booth are so ancient in their architecture its almost a shame that they sell it each year as something new - guess thats why they started with the GUI shit to hide the dirt.
argh booth companies make me totally angry
A really really big problem i'm having is basic navigation. Its already hitchy in a lot of ways, but really whats killing me is the middle mouse roll!!!!
the way i work is with a lot of quick pans/rotatearounds/zooms .. i'll zoom out, rotate around fast and look at the silhouette and zoom in and work on something closer up.
I've been using max for ages - i can't descrbie problems in detail, but like riding a bike, you just know when something is off
In 2010 i'll try to work fast but the zoom keeps "hanging" . Its like the entire middle mouse will move its functions over to the modify panel or something. i'll pan and rotate around a model and then try to zoom.. nothing.. try again.. nothing... then i migh pan and try again and it will finally go
most often i have to click in the viewport to get the middle mouse to work again - this makes me lose my selection AND pacing.
Its horrible zooming in, selecting something, hitting a button on the mod panel. Then panning around the model for a quick second, then you go to zoom back out and you just can't. wtfballs!
Am i the only one seeing this?
Also on another note, honestly i've had a lot of issues with new software. CS4 and even ZB 3.5R3 have been some of the hardest transitions with the most work arounds ever!