Hi guys,
I have this model, which has two uv-sets. One for some tiled texture, and the other one for a lightmap. I'm using maya 7.0 and made a layered texture for this to work. After connecting tiled texture to UV-set 1 , and lightmap to UV-set 2, you'd expect to get good results in the viewport. But, alas, this doesn't work with "high quality rendering", it looks like it ignores the second UV-set for some reason. Weird thing is, that it DOES work with maya 2008 and up (which i don't have at home). Any idea what i could be doing wrong? I provided some screenshots of what i mean (im posting screenshots of the exact same file in different maya versions):
multiple UV set (maya 7.0 default renderer):
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multiple UV set (maya 7.0 high quality renderer):

multiple UV set (maya 2008 high quality renderer):

I really hope this is something weird with maya 7.0, which hopefully can be fixed.
thanks for any explanation!
- Allert
Replies
I would test this out in your game engine of choice instead of in Maya.