Hiho guys i'm currently playing around alot with shaders and for a pretty specific effect i was searching for something that acts like an inverted cubemap.
To make it clear, a cubemap acts like a reflections to show stuff that is around and therefore
outside the object, what id love to do is using a map that acts as if there is something
inside an Object.
And to make it even easier, i can't use custom code, only what unreal tournament gives me ^^
ok here is an example of what i want to do
i just added a subsurface scattering Fake to one of our shaders, however in the case of the whale, i want him to have stuff in his belly, the current texture are just cubes that are reflected nothing too fancy but if i could actually make it look like there is something inside, this would be awesome
:edit:
ok i guess this is as close as i can get with a cubemap, but that could be tweaked for sure to work a bit ebtter with the mode
of course everything but the belly will be masked out
Replies
Just some thoughts.
I'm confused.
@tsm thats what im doing now, but a reflection is nt the same like looking throiugh something an see whats in it, but i guess this is as close as i can get it