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Player bounding boxes and first person view weapons

polycounter lvl 20
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EmAr polycounter lvl 20
Hi guys! We're trying to make an FPS game(not the nextest-gen though :) ). We're having some problems with the first person view weapons going through walls. We have yet to find a proper solution. We tried scaling the gun down(like scaling a sniper rifle to look like a uzi) and using a larger bounding box for the player. Obviously these suggestions had their drawbacks. The rifle looks like a toy and the players cannot stand close to the walls as they should be able to.

We would be more than grateful if anyone could point us to a solution. Thanks for looking.

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