Not bad for a first attempt but here are some things I notice you can improve on.
-The texture appears to be very pixelated. Almost like you used crazybump for those little cracks and stuff and that was it.
-The cracks look weird atm. Almost as if they were hand carved. Do you have references?
-The color scheme looks pretty good, but unless this is a rock formation by water, it is far too smooth looking.
I don't mean to sound harsh, but it could use some work still.
Have a look at this thread, it has a ton of good information and links on making rocks. http://boards.polycount.net/showthread.php?t=50160
Yeah, I'm a bit confused by the whole thing. Were is it located to get those type of cracks and weathering? You have some very sharp points to near the top and bottom too. How did you make the normal map for this thing?
Thanks for the feedback guys. I appreciate the crits.
No this was sculpted in zbrush using alphas for cracks and detail and i did not use refrence as this was more a experiment. The lowpoly was created using polygon cruncher(first time using it) and the renders are from xnormal(cant explain the stretching, xnormal is hit or miss) . I ran over it with a sharpen filter in photoshop which is what was causing that pixelation. Fixed that.
-Redid texture. Added moss. More color variation. Still not 100% happy with it. Will work on fixing stretching.
-Added a noise bumpmap overlay ontop of texture(so not so smooth)
-Reworked lowpoly geometry to compensate for sharp edges.
Newest renders on above post if you want to check it out. Thanks!
Replies
-The texture appears to be very pixelated. Almost like you used crazybump for those little cracks and stuff and that was it.
-The cracks look weird atm. Almost as if they were hand carved. Do you have references?
-The color scheme looks pretty good, but unless this is a rock formation by water, it is far too smooth looking.
I don't mean to sound harsh, but it could use some work still.
Have a look at this thread, it has a ton of good information and links on making rocks.
http://boards.polycount.net/showthread.php?t=50160
No this was sculpted in zbrush using alphas for cracks and detail and i did not use refrence as this was more a experiment. The lowpoly was created using polygon cruncher(first time using it) and the renders are from xnormal(cant explain the stretching, xnormal is hit or miss) . I ran over it with a sharpen filter in photoshop which is what was causing that pixelation. Fixed that.
-Redid texture. Added moss. More color variation. Still not 100% happy with it. Will work on fixing stretching.
-Added a noise bumpmap overlay ontop of texture(so not so smooth)
-Reworked lowpoly geometry to compensate for sharp edges.
Newest renders on above post if you want to check it out. Thanks!
-Buddikaman