Judges are currently hard at work judging all final entries. While we wait, to conclude Dominance War IV, we are keeping this final mini challenge fun, easy and creative. This year's conclusive worldwide 3d mini challenge topic is:
War General Pet Portraits!
The rules are simple – This is a sculpting/modeling challenge, no textures or coloring. Artists are to model the upper body of a single pet in 3d. No multiple creatures in one image and don't include any part of a master/owner in the image. Pets can be a dog, a small dragon, a multi-headed worm, a bear, a pet demon, an undead pixy, a small cute robot, basically anything that is smaller then a bear and can fit into a house. A pet giant robot is not what we are looking for. Pets can be from any time period, any race and any unnatural race (undead, demons, robots etc). Your pet must include your team’s logo somewhere on his body or on his accessories. How you incorporate your team's logo into your entry, we leave this up to your imagination.
You have 9 days (2 weekends plus 5 days) to finish with the following specs:
- Everything for this challenge must be made from scratch. A base model will not be given to you by Dominance War organizers. No preexisting ideas or body models can be used. Starting with a standard primitive object is fine. A sphere, a cube, zspheres, etc are all fine.
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No multiple colors allowed. Everything must be in a single color. Dark and light shades of that single color is acceptable.
- Only show 45% maximum of your pet. Do not create the entire body. Your pet's head, shoulders and arms or front legs are fine. You must blend your pet's remaining body into your pedestal.
- You MUST include a pedestal in your sculpture. A pedestal is not a floor.
- You have unlimited Polygons to create your 3d sculpture.
- You can use any 3d software package on planet earth to create your entry.
- You can use any 3d software lighting package or set up on planet earth to light your entry.
Additional Notes:
- Artists cannot switch teams during challenges. If you were on Polycount’s team in our first mini challenge or main event, you must remain on Polycount’s team during this mini challenge.
- As always, entering a mini challenge is optional. It is not required.
- Posting your work in progress in this single thread is ABSOLUTLY MANDATORY.
- You can only submit ONE 1000x1000 (up to 1000x1000. Smaller dimensions are fine) 350k final image and this image must include your team's logo, your War General Pet's name, and your personal name and/or contact details.
- Only 1 entry per person. Do not create or try to create multiple entries with different user names.
- Yes, entering both the 3d and 2d sections of this challenge is fine.
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Final submissions are final. If you upload your final image 4 days before the deadline, do not ask us to change it. Make sure you are happy with your image before you submit it into the system.
- Public voting starts June 3rd and ends June 7th. When public voting is over, each team's best entries are gathered together into a single pool and a grand mini champion will be chosen and announced with all other Dominance War IV event champions in mid June.
Start date: Friday May 22nd 2009 - 1:00am Eastern Time
End Date: Monday June 1st 2009 - 11:59pm Eastern Time
3D Submission link:
3D:
http://www.gameartisans.org/contests/minis/join_polycount_3d.html
Good luck to all those who enter!
~
Posting this for you guys I think your mods are sleeping hopefully they dont get mad. Feel free to edit this later on Jesse or Adam.
Replies
-Woog
I spent a couple hours on this so far this morning:
I might stick with this one or I might do something different. Don't know yet.
2d and 3d this time. Only Jerk looking
alien coming through my mind for the moment.
If nothing better comes out, may try to sculpt
something like that:
Idea: Hell-mutt.
Here is my wip...
I'll join for this mini-comp with the following concept.
Not a great one but there's no more time to think,
so lets go for the patriotic murena "Utsubo"
Garagarape: Thank you veruy much, you concept is very nice too
Little Update:
hope this one fits in
Spark
Especially the ear part. It is something
really difficult to do and I always hide
them under hair to avoid difficult work
Here are my base-meshes.
Must hurry I'm late.
Just added the stuff in Z-brush
and smoothed it a bit. Bed time.
I see that new species appears on this thread, I like your "Murena Patriotica"
One question : the cap of your murena will be in fabric or you will go with some cluster shell ?
Having fun testing Matcap:
Probably going to throw this sculpt away
Anyway tomorrow will be better.
Here's the last wip of Murena Patriotica:
Still don't know what to use as a background.
Lucas, yours is cool. What did you use to make it?
garagarape : love your work
Very great concepts in general
Little apdate: i dont have time to work in this challenge but... i ll try it...
thanks for the comment! I used 3dsmax for the base mesh and zbrush for sculpting. I like the rendered image of your work, what did you use?
For my render, well... I just mixed
different matcaps renders in Photoshop.
This is close to cheating but I like this
kind of experimentation.
I think your render is better for it has a nice radiosity touch
(and shadows laying on the background).
I tried to incorporate a background like yours in Z-brush,
but the shadows didn't appear when rendering in "best" quality.
I bet you rendered your Tarsier in Max after polycrunching it with
the new Z-Brush plugin. Wrong? I will try to get closer to your render
for it is really cool.
ok so I could do the compositing of the different caps to photoshop?
is it allowed? anyway, I did my rendering in max.using vray renderer.
I just optimized my model using poly cruncher..
hope this helps!
Well... I'm not sure it is allowed to tweak pictures in Photoshop.
Anyway, I'll use this trick if it makes the model looking better
for I know almost nothing about rendering with V-ray or Mental Ray.
As long as you don't paint over the model to hide disgracious shapes,
may be that's ok?
I just will to fake a brand new matcap by mixing several of the Z-brush
basic matcaps in Photoshop layers.
I'm not sure but, may be what is important to keep in mind is to avoid
using colours. So no coloured back lights or things like that.
I will have a try at your technique if enough time is left
at the end of the comp'.
Good luck with your Tarsier. Looking good so far.
garagarape -- looks awesome dude! I love how your pedestal and figure work together.
But I'm looking forward to taking part in the next one.
Hope you'll be in too with a great new character.
Little update on "Utsubo".
just playing around...The concept is a plant that feeds similarly to a jelly fish
thanks garagarape for all of your constructive comments.
Edit: I know... and here is my final image
http://www.gameartisans.org/contests...ycount_3d.html