hey guys, i've got some decals that i'm trying to render in a scene in maya. basically i've got cards that have transparent alpha setups going on.
everything looks fine in the viewport, but when i do a render in maya, I'm getting the transparent bits of the card showing up very subtlly.. as if they're mostly transparent but just slightly vissible. this shit also casts shaddows.
It's really fucking me, i gotta tell you.
anyone have any ideas?
Replies
I am no pro at renders, but I do know that Maya is...well...a steaming PoS when it comes to dealing with transparency and sorting. This goes for viewport but I think it carries over to it's default renderer as well.
Not very helpful im afraid, but if you have access to another software package id recommend giving it a go in that instead.
if that doesnt work try turning the attenuation to 1.. im pretty sure its 0 though :P
It's not a specular issue- the material has no spec. in fact, it's a goddamn lambert. the effect that i'm getting is making it look as if the transparent areas of my texture are actually not completely transparent... as if the value i have in the alpha there is like 10,10,10 or something.
it's bullshit.
I AM using raycast shadows.
Vig, I'll play with that and see if i can't figure something out.
Rooster- that sounds like it might jolly well work. I'm gonna give it a shot.
as for the transparent map, cant offer anything that hasn't already been said
GL
Mayas fine on qualified hardware. not gaming cards. cant drive a 911 nicely with cheap wheels.