Home General Discussion

School Admission help.

polycounter lvl 17
Offline / Send Message
kickzombies polycounter lvl 17
Hello all.
I'm fairly new posting here, but I've been a lurker for sometime.
Watching all of your wonderful works pile up.
I am requesting some advice, if you feel free to give any it would be appreciated.

Interestingly enough I've been placed with a wonderful opportunity for an opportunity, lol I'll explain.
I've unknowingly applied to the Art Institute in Vancouver, Canada; I just sent in some information about myself,
wanting to know more about their Game Art & Design course. (now refined to their 3D Modeling for Animation & Games program)
I received a call not to long ago, an administrator there had phoned for a telephone interview for admission into the course.
Unprepared and slightly hindered at the notion that a large part of my approval for the program will be based on this phone
call, I am scheduled to talk with her tomorrow.

As from what I've seen; a lot of you are either in post secondary programs or have finished,
I'd like your advice on as to what sort of questions will be asked what should I be prepared for and the like.
It would be greatly appreciated.


If all goes well then I will be flying down there for a formal interview, portfolio assessment and campus tour.

Replies

  • bounchfx
    If you're willing to pay them I'm sure anything you say will be fine.. honestly..


    just be honest, professional, and don't talk like a douche.
  • Ott
    Offline / Send Message
    Ott polycounter lvl 13
    uh, exactly. If it is AI, anyone is approved who has cash....regardless of your portfolio or results of the interview process. AI isn't exactly known for their difficulty in entering. Most of them don't even require a portfolio.

    Scour these boards for the massive amount of threads regarding AI and other "Art Schools" with regards to Game Degrees. Do this before you plan or accept anything.
  • 00Zero
    if its like the AI's ive heard of, or the one i go to, there is no such thing as an "interview". they take anybody, literally anybody. maybe its different in vancouver.
  • kickzombies
    Offline / Send Message
    kickzombies polycounter lvl 17
    well it seems im good then.
  • PixelMasher
    Offline / Send Message
    PixelMasher veteran polycounter
    00Zero wrote: »
    maybe its different in vancouver.

    nope haha. couple of my fellow workers went there, dont seem to be to thrilled about the results for what they paid. I would do like others have said and search AI on these boards, you should get a general sense of opinion on it in about 5 mins.
  • Mark Dygert
    I guess its about that time of the year isn't? I thought this covered the subject pretty well.
    So should I go to college or not?
    Are you talented enough to get a job without it? Are you completely sure about your artistic ability and what you want to do? Do you need more time to work on your portfolio and demo reel? Do you have the discipline and determination to get a job with your current abilities? Keep asking yourself questions, and eventually you’ll figure it out. Some people need college, while others don’t.
    http://forums.cgsociety.org/showthread.php?f=2&t=372592
  • oobersli
    Offline / Send Message
    oobersli polycounter lvl 17
    just start doing some art from home, take some cheap community college classes on art and post your stuff up here. In the same time you would spend getting a degree at AI that doesn't really mean much, you can be an even better artist, have plenty of real contacts for a job and thousands upon thousands less debt.

    Now... if youre a complete lazy ass and need someone to push you into making art then sign on up for AI.
  • bounchfx
    alright I'll just flat out say what a bunch of us are (probably) thinking.

    to sum it up:

    it's more likely worth your cash and time if you take that money and just use it to live for a couple years and self teach yourself with the internet, books, and video tutorials. or, put the money towards a 'real' traditional art school and learn the fundamentals, while learning the apps on the side.

    obviously you won't get the full 'college' experience (which you won't get at an AI anyway from my experience), but you'll save yourself a good $40k.

    like others have said.. just do some searches around the internet and on polycount, there's plenty of info, past student, and pro opinions
  • 00Zero
    more like 80k

    closest thing AI has to a real college is the "dorms". i say "dorms" because they just rent out apartments like 30 miles from the school and make you ride a shortbus back and forth.
  • Paul Pepera
    Offline / Send Message
    Paul Pepera polycounter lvl 9
    Just go to the school of Polycount, it's free and you'll probably learn more in a few weeks then you will in 4 years of AI.
  • kickzombies
    Offline / Send Message
    kickzombies polycounter lvl 17
    haha. It would seem AI isn't all too popular, well thanks for the heads up,
    definitely will be doing a lot more research.
  • glib
    Look into BCIT. I was somewhat satisfied with what I got there, and it's a hell of a lot shorter and cheaper than the rest (~$14k and one year).

    Ask anyone about their school (if they went to one) and they'll start bitching about how much it sucked. You get out what you put in, and you need to give up everything for the duration and throw yourself into it. Tons of personal time means you have pointed questions and work to show when classes start again the next day.
  • seanpetitt
    Offline / Send Message
    seanpetitt polycounter lvl 14
    The real money you pay for is the people you meet, the resources the school provides, and the degree (a piece of paper saying you can learn/been thought stupid college level GE classes).

    See, AI suffers from quarter system. If it was not in that system then people would complain that they're taking too long to get out of school. 3 years, 1-3 weeks of breaks, and 11 weeks for a 5 class load. (some people work to pay for classes) Some how expected to get professional level by that time.

    I sometimes think, "Would I stop complaining if I went to another school?" Probably not. There is always going to be SOME issues with the school, but it all depends on if it effects you deep enough to not go there anymore.

    Whatever works for you.
  • Em.
    Offline / Send Message
    Em. polycounter lvl 17
    I brought slides of my paintings and a sketchbook to my AI "interview", the lady didn't even look at it. It was more like a sales pitch than an interview. That was in '01 maybe things have changed, who knows.

    I'm thankful for AI introducing me to 3D art, the life drawing classes I got to attend and the group of people I still call good friends to this day. Beyond that, it was a total waste of time for me.

    As soon as I knew what exactly I wanted to do artistically, all of my progress was made on my own time. If I had known before I attended that I wanted to do game environments and had known about Polycount I wouldn't have bothered.

    A lot of us are jaded ex-AIers with crushing school loan debt and a rude awakening post-graduation due to lack of honest guidance on their part and lack of research/knowledge on our parts. But, if you need something to add structure to your learning or if you have trouble staying motivated it *may* help you. Ultimately, it's your life and your money. Good luck man.
  • kickzombies
    Offline / Send Message
    kickzombies polycounter lvl 17
    Thanks for the input, upon further feed back, research and opinion AI seems more like gimmick.

    Self teaching is really understandably the way to go, the information they charge for is not worth the price it would seem.
    At the moment though I'm looking for a bit more direction so more schooling seems like the right way to go.

    Currently I'm taking a look at VanArts; it looks pretty positive so far,
    and luckily their having an info session in my city on the 27th on my birthday hah.
    Just looking at their graduate Reels the quality seems night and day between Ai and VanArts.

    Anyone have any input on VanArts?
  • Richard Kain
    Offline / Send Message
    Richard Kain polycounter lvl 18
    definitely will be doing a lot more research.

    Now that right there is a good idea. Putting in a little research leg-work before making a big decision is always wise. The more you know ahead of time, the more prepared you'll be.

    I would agree with a lot of the other posters. These "Art" schools have always struck me as dubious. You'd be better served by getting a part-time job to make a little cash, and working on your own in your free time. The internet has made it possible to acquire almost any information or advice you need without a formal university. For some professions this is not the optimal environment. But the Fine Arts have always been more about individualistic expression. You'd be working on your own stuff anyway.

    If you want to get a bit of what you would miss from a school, find some other people who are interested in game art, and compare notes with them regularly. The one thing that college provides is peers and instructors who can critique your work and offer their impressions. If you have a couple of artist friends, you can get this same experience for free. Goodness knows the community here at polycount will be willing to lend a hand in that regard.
  • Mark Dygert
    Considering most of the AI teachers mine the web for lesson content and ideas... you could cut out the middle man.

    I think self teaching is a very valuable skill to have, knowing where to go to get info and how to effectively mange it is sometimes more valuable then actually knowing it all. sometimes its worth it to have someone else manage it for you.

    When an interview rolls around most degrees are worthless or prove very little (at least in the art dept) and its about the portfolios content, the persons attitude and aptitude for the job. If school is the vehicle that will drive you to create a stunning portfolio then awesome, have at it. But really if you think you can get that done on your own... take the money buy a car, rent an apartment, get a decent computer, a great tablet and don't come out unless its for an interview.
  • ae.
    Offline / Send Message
    ae. polycounter lvl 12
    you tried looking into think tank?

    http://www.tttc.ca/
  • Jeremy Lindstrom
    Offline / Send Message
    Jeremy Lindstrom polycounter lvl 18
    we should really start up Polycount U... just another forum section and have some of the more veteran artists, mock up some current gen concepts and let the noobs and othter PC'ers have a go at them maybe a new one once a month and no prizes or anything just feedback.. I know P&P can do that too but would be cool to setup.. I wouldn't even mind overseeing it..
Sign In or Register to comment.