In ZBrush when you place your model in projection mode it is temporarily dropped to canvas and effectively becomes 2.5d until you pick it up. Is it possible to pan the canvas or is this impossible once the model has been dropped?
As it stands the model is dropped but if you want to get to another part of the model off screen you have to pickup, pan the screen to the new part of the model, and then drop again.
I am basically trying to apply bolts to a metal beam and need consistency in terms of zdepth of the screen from when I apply them to the model and spacing between the bolts. Would be interesting to know whether you can pan in projection mode in principle (I can understand not rotating the model) and whether this will be possible in ZBrush 4.
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You could technically achieve the same thing by creating an alpha of your bolt and then set it up as your brush alpha and add the details without dropping your tool.
Using the Document> Double function normally gives me the extra screen area to pan around off screen if I need to.
What's your goal here? Why use Zbrush for this kind of task? Just curious. Seems you could easily make this in another app and achieve cleaner results with less fear of artifacting from pulled and pushed polys.
I wanted to try and achieve this in zbrush for a few reasons, one i'd just like to do the majority of my high poly work in zbrush so I don't have to flit back and forth with max, I make my low poly in max, clone it and quad it up for zbrush import and sculpting. For this piece I am making the frame of a heavy duty gothic arched door, the frame being metal with rivets/bolts and I wanted to create a subtle rusting and flaking iron effect on the girders surface, which will intersect a few of the bolts. I want the mesh to be one continuous surface and as far as I know if I apply the bolts in max they'll be separate geometry and might look weird, I may have to try it that way.
To be honest i'm just experimenting at the minute sometimes the obvious thing to do isn't staring you in the face so cheers for the suggestions
You could make the bolt pattern polys externally, combine them into a single mesh, and then import and append as a new subtool. Then you could merge the arch and the bolts into a single subtool and sculpt your details over everything at once after you divided the bolts to a sufficent level before merging.
From there just need to make it and bake it. You may get better results. I know you're trying to avoid switching apps, but you may be sacraficing quality and also adding a lot more unecessary work into your workflow. If I could do everything in one single app, I would, but man, IMO, you can get a lot more accomplished using multiple tools rather than tying yourself down to a single tool. HOWEVER, forcing yourself into this kind of workflow now will really aid you in learning more about the software.