I have lots of objects in my scene, and I would like to unwrap UVs for them to bake lightmaps. I decided that 4 lightmpas (2k x 2k) was enough.
But the problem is with unwrap UVs for the objects. I can't unwrap UVs for all objects at a time becouse there are to much of them and my computer will kaput. So, I divided objects for 4 parts. But how can I preserve (to keep) ratio for all (4) unwrap maps?
Replies
http://boards.polycount.net/showthread.php?t=60553
http://www.renderhjs.net/textools/
the part I mean in particular is:
You basicly pick a object with the pick button
MoP who wrote the normalize script behind this button
anyway those might be some options. What booth scripts basicly do is resizing UV shells/islands proportional so that they fit the ratio they need. It does not in anyway rotate, skew or move your island- just proportional scaling. Once that is done you propably still need to re- arrange the shells so that they do not overlap but that is something you can do then once you normalized them.