For one of my classes I'm modeling a phone booth. We're required to make two separate textures...so my first one is going to be a basic phone booth, the second will be a snow covered phone booth.
Here are the high poly's so far. The snow covered phone booth isnt done, i still have to add the snow clusters on the door side.
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All you need now is Superman or his suit left behind after he changed in it.
Keep up the good work sir.
Yeah im not sure how to tackle this. I think im going to model some of the snow..and normal the smaller pieces. I'm definitely going to frost the windows though.
Looking good Wes, really clean, should bake down nice and whatnot.
One thing that seems a bit off to me, is the size of the handle. It seems just a bit small.
by the way...get that damn site up. I keep clicking on it when i see your name and forget it's not up ha.
Thanks for comin in to school too btw. It was really helpful. Even though im doing characters for my portfolio..im going to try and use prop and environment modeling as a back up plan. So it definitely helped.
Still very WIP on the snowy phonebooth. The plain one is finished though.
Be sure to bump up high frequency specs for the specular map that way we get that light glistening from the snow, especially on the windows
To further reinforce the snow, you could do a simple mesh and add some snow to the base around the phone booth with dirt in it just so you could further indicate the snow and help balance the prop itself, but that's just for show imo.
It's looking great man.
color - too evenly red all over. try gradiating the color to 2 different hues of red. Maybe more saturation toward the bottom, and less at the top, or gradiate to a more slightly orangeness at the top from sun damage (these changes in value should be very subtle, but will make it way less flat looking) you can also do this effect around edges an stuff to make the forms pop out more.
grunge - at the bottom I see white grugne, (assuming it's snow). It should be darker. Snow only looks white for about the first 6 hours, but after a little bit of sunshine and some traffic nearby, the snow starts getting all black and shitty looking, soaking up dirt.
also, a cool touch would be something like this:
you may not want to go crazy on this prop with detail. it looks real good as it is, but these things could help sell it more, give it more character, and you'll learn something new by testing these ideas too ;P
cheers
Great work so far bud. Keep up the good work.
Will: Yeah, i think im going to add a little base to it, just to further ground and sell the thing. But since i waited too long to actually work on it, i wont get to do it for class. I"ll probably do it this weekend for fun.
Adam: I like the idea of sun damage, and changing the red tones depending on where they are. I'm going to add that dirty snow on the base that im going to put on it.
Toss a nice noisey spec map on it so we can get that glisteney snow effect