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sketchbook: dom_g

polycounter lvl 11
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Target_Renegade polycounter lvl 11
Thought I'd start on of these up.

First port of call is going to be a remake of a scene I did a while back, that looks weak now.

Original:

7_light.jpg

Remake:

2.jpg

Open to suggestions.

Replies

  • ae.
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    ae. polycounter lvl 12
    Couple of question:

    1: are your working off ref or are you just winging it? i would try to make a mood board before you go any further, good planning and diligence can go a long way.

    I tend to wing it a lot and it doesn't pay off in the end a good work ethic can lead to some surprsing results in the final product.

    2: are you using any the same assets from the previous piece? if so get rid of them.


    other than that so far it looks alright needs alot of work and polish. Work on the textures they look abit saturated.

    Prop wise if i were you id try to get my hands dirty with some awesome HP models and bake them down to your LP.

    other than that keep going!
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