This may be an odd question but I can't make up my mind on what to do since both options seem to have presented their share or perks and problems
I am trying to model a hospital room. I have the scale worked out and drawn up, I plan to make the props (lighting, bed, sink, chair, etc) in Maya but having problem deciding on what to model the room itself in
Unreal editor 3 or Maya 2008
I have the room cut out in BSP in Unreal but it wont let me insert a player start and I cant figure out why
I am trying to Make the room in Maya but since it is a very dynamic room (not just a rectangle, has pillar's built into the walls and all) I am having trouble just getting the room to take shape
I cant decided between the two, what do yall think?
Replies
1) Make wall Segment
2) Make Pillar
3) Assemble
4) Profit!!!
I guess it is just my own inexperience or I am just use to cutting out BSP
well I was doing that but then I have sections of wall and ceiling hidden behind it that will still be textured and everything I have learned tells me that is a bad thing to let happen if I can avoid it
Here is a quick above view of the way the room is built
something just tells me there has to be a better way cause if you make a hospital full of rooms like this that is a lot of space that is being textured that is never seen taking away from processing power that could be used else where, or that is how I see it anyway
I mean, in your argument, if I put a cabinet against one of those walls, then I'm wasting space behind it.
The beauty of doing it modularly, is that instead of "wasting time" on modeling and texturing that specific area, which will be covered, you spend a smaller amount of time making a few pieces, which you then reuse like crazy, so even if one of them gets covered, the time you're saving far outweighs the "wasted" time.
Out of curiosity, what are the little bump outs and such in that room for exactly? Upper right looks like a column, what about the others?
it is the way the room was build, one wall went for about 2 feet before coming out 3 inches and continuing on, the other wall had those two sections that came out and formed a nook between them, they all go from floor to ceiling
This is the layout of an actual hospital room and not one I just made up, kinda practicing making a model from just reference photos and a few measurements I took
Even so, you can still do it all modularly. IMO it'd be better to go with a modular wall set, and then make some chunks that fit onto the wall where you want.
Alternatively, you could just model the whole room, as one big thing. . . it's up to you. I'd assume either way you're going to be taking this one room and instancing it around a bunch.