I have some simply object and I have unwrapped UV for diffuse on channel 1. I put diifuse map on it and everything is ok.
After that, I have rendered a lightmap for the object with UV on channel 2. The lightmap is as a 2nd file.
But I don't know how I could see the lightmap on the object with texture.
I put the lightmap to Self-Illumiation slot or Ambient Color slot, I change map channel on 2nd... but nthg happens
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I can't see texture with lightmap on it. What should I do?
Replies
- Then load both of your maps into the slots, make sure they're set to the proper UV channels and set their blending method. If you're on 2008-09 then the blending method works just like layer blending in photoshop. If you're on older version of max there's a setting, but I forget what it is...