Hey all been working on a indie game with some of the locals here in WA and some buddys back in florida.
So I figured to post some stuff on here
the games premised as such, the zombie apocalypse has happened, and the gentlemen mech league go from city to city clearing out zombies (for a fee of course)
its a stylized game with gentlmen and steam mechs, even the zombies are gentlemen to
Game play is very hack smash and fast pace (influence speed similar to megus XLR)
so the game will have phong/ rim light + other shader goodies on important characters + props)
so without further to do this is what im working on right now
so far what I have in 3d
All critics and such are welcomed at this point!
Also I hope some of the other bums on here post there stuff as well (cough tumerboy cough ebagg, cough vig :P )
Replies
pre shader work..
Also shown in the P&P section
- Legs are too long and far apart. The hips are wider then the torso.
- The torso is too short. I remember you said this character was meant to be tall and lanky, that doesn't necessarily work with a short torso.
- Shoulders are up around the ears.
The Sludge zombie has some serious hip displacement going on, they are really wide. As people get fat the fat piles on the skeleton, the legs don't get farther apart to support the sides of the belly. The belly/love handle fat hangs over the legs.
now trying to figure out how to brighten it just right..
as seen in the tech section learning some effects necessary.
EDIT:
F-that noise fixed some texture issues and shader issues and took some active viewport screens...some reason it was flipping my green channel of my normal map..weird...