Another weapons 3D art thread...
Start: Benelli M4 Super90
Thought I would share some art for once. Got stuck in a breakpoint demo project which killed my DW4 entry, so i guess i can just start do something else. :P I want to get better presenting my work and with the image included this is not the case, it is just a tease for whats to come. (or so i hope)
Ok so where is this program which everyone use to display their models in? Monkey labs something, il try find that and get my shit together! :P
Enjoy
C&C is welcomed
Replies
great job, yeah, can we see the wires, and maybe some maps ^^
Your model and bake seem good. Could we get FPS shots?
The gun does look smooth, props on that, but the textures seem to be suffering a bit from "grunge everything randomly" disease. For example the cheek rest and some more of the plastic has random black scrapes all over them. If you take a minute and think, plastic doesn't wear like that. Plastic gouges, dents, discolors, and the slightly bumpy texture wears off.
The rubber butt pad also has strange scrapes. That kind of rubber is really dense and firm, and certainly wouldn't have white scrapes on it. Rubber wears very similarly to plastic.
The scrapes on the metal don't make sense. Usually edges wear off more, try and minimize the amount of random scrapes on there. When wear is random however, add some chipped off paint, and try and make the random scrapes an irregular brightnesses. The sights and rails could use some more love too. The whole thing also could benefit from a very slight tint of blue, since metal isn't perfectly monochrome.
It's a very good start, though!
For now, here is a Beretta M9:
Teach me.
Could you show your textures ?
You can find that here
http://boards.polycount.net/showthread.php?t=61346
Really nice job with the weapon, looks accurate and material definition is ++. Love to see it in game.
For the M9, I agree with the overused scratches comment, you definitely got carried away in that, other than that, top-notch work!
I'd love to take a look at the HP/LP and texture sheets, if possible!
I agree about the grunge, however I wanted to make it more intresting with reflections and stuff going on once its animated in game and in fps view it does look pretty cool!
Luke_Starkie teach? Yeh sure I can try help you if you want, leave your MSN or email here. and I will get in touch with you. Maybe send me some of your stuff and il see what we can improve on. :P
King of Daveness, its not rape if you dont say no! :P Thanks guys! Glad you like it!
Well spotted KikiAlex! Some should be fixed now.
Yeh well all stuff (texture, wires) will come up later, its just that the computer is on is locked atm... Its like love, its complicated :P
Oh yeah and the Beretta got its inside modeled too:
Here is a quicky, I would call it fantasy explosives and detonation device. I dont have and refs except from COD4. pretty sloppily execution but I like it non the less.
Behold my C4:
My MSN is 'daemonluke@hotmail.co.uk' Or just leave your MSN and i'll add you
Thanks alot mate
The C4 Looks brill!
Thanks guys!
Ok work was a mess today and im really tired, i had to fix some bugs and it just didnt want to work, plus we are just changing to a totaly new system(s) making it a quite tough fun day.
Here are some wires to the shotgun:
Highpoly WIP, lots to do still.
Dragunov SVD:
Enjoy!
RPG7:
Diffuse
the long scractchs seem a bit weird and the spec could use some work to better define the materials but it looks good man.
The wood in back feels a little flat. and I don't think you have enough definition in the actual rocket part. Keep in mind that it's made up of separate pieces, not just one big thing.
Tumerboy yup the RPG feels a little weak overall looking at it now, il give texturing and the rocket a little more time.
NEW PIECE:
The MP-446 'Viking' pistol is a recent development of the Izhevsk Mechanical Plant (IzhMech, also known in the West by its trademark 'Baikal'). The MP-446 'Viking' is a sporting derivative of the Yarygin PYa pistol, which has been adopted by Russian military in 2003. The key differences between MP-446 and PYa are frame material and sights.
MP-446 'Viking' pistol is a short recoil operated, locked breech pistol. The Browning-type locking is achieved using traditional cam system and one large lug on the breech of the barrel, which engages the enlarged ejection port in the slide. Frame of the pistol is made from high-strength polymer. MP-446 has a double action trigger with ambidextrous frame-mounted safety lever. External hammer is enclosed from the sides by the rear extensions of the slide, which makes decocking procedure somewhat complicated, as pistol has no decoking mechanism. When engaged, safety locks the sear, trigger and slide, and allows for 'cocked and locked' carry, with the hammer cocked and safety engaged. Magazine catch is located at the bottom of the trigger guard and can be installed on either side of the gun. Double-stack magazine contains seventeen rounds of 9mm ammunition. Rear sight is dovetailed into the slide and can be had either in fixed or adjustable versions.
Type: Double Action
Calibers: 9x19 Luger / Parabellum
Weight unloaded: 830 g
Length: 198 mm
Barrel length: 112 mm
Capacity: 17 rounds
I would definitely take, or radically tone down, the ultra fine texture detail that you put in the normals as it looks like the main culprit in the stone look. The randomish discoloration is also a factor.
Your text also looks very fake on the shotgun and mp, especially with the level of wear the metal has received, the text is nearly unscathed (although hidden at some angles? is there something weird going on with it in the spec?).
Really though the most nagging problem to me is the amount and randomness of the scratching. It almost looks like the weapons were thrown into a rock tumbler full of metal flechettes. You even put scratches on the rubber butt of the shotgun and where the metal frame joins the pistol grip. If you take out a good 2/3rds or so of the scratches and localize them to more logical points of wear I think you'll have some really solid work on your hands.