well.. altougth i liked some of them they didnt fell quite like a warlord yet.. this one its kind off a "mix" of some of the elements... but i dont think its quite there yet..
hey sir would be nice to have some sort of design or inlay on his shoulder bit since the rest of his armor is so intricate. also i think the armor could benefit from having some smoothed areas on it, the detail frequency as it is is a little too consistent for my taste. the weapon design is looking cool keep this goin man.
thanks for the comment
have to agree with you. i will se what i can do about the shoulder in the textures. unfortunately it ain't much time left for experimentation..
uff the low poly took a bit more time that i was expecting!
here it is with a crappy normal map just for testing.
it's about 8250tris weapon included.
i might still do some optimization in his face/neck.
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and started the final high poly model:
-Woog
have to agree with you. i will se what i can do about the shoulder in the textures. unfortunately it ain't much time left for experimentation..
uff the low poly took a bit more time that i was expecting!
here it is with a crappy normal map just for testing.
it's about 8250tris weapon included.
i might still do some optimization in his face/neck.
it wasn't easy, but here he is:
ITS DONE!! huHU!