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Dylan - Anime character

polycounter lvl 16
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ZeroCartin polycounter lvl 16
Well, Im doing a freelance work for a small 3d game project, in which i have limitations of 5000 tris for this character, and 2 diffuse maps for it. Its gonna be cartoon render style, so the model has to really stand out, rather than the texture itself.

So, basically heres where im at.

Anyways, im kinda hoping you guys can help me out with the topology, where i could work on it, and where i could add more polys.

Its 3864 tris atm.
Dylan02.jpg
DylanHair2.jpg


This is a small test I made for proportions just painting a screeny of the model *later changed the proportions just a bit
DylanColorTest1.jpg


C&C Welcome!

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