Cheez: You worked on Strangers Wrath? That was such a great game, didn't care for it initially but the farther you went the better it got. Mostly cause the weapons kept getting better, though if it wasnt for the bee gun would've been screwed on the final boss.
skankerzero: Was the Demonik game just for Grandmas Boy? I could have sworn it was advertised as a full game at some point before the movie was released.
Unfortunatly can't really contribute to this thread sense the two titles I worked on havn't been released. First was Arc Angels for XBLA and the other is an unannounced fps for 360.
Cheez: You worked on Strangers Wrath? That was such a great game, didn't care for it initially but the farther you went the better it got. Mostly cause the weapons kept getting better, though if it wasnt for the bee gun would've been screwed on the final boss.
Quokimbo: Was the Demonik game just for Grandmas Boy? I could have sworn it was advertised as a full game at some point before the movie was released.
Unfortunatly can't really contribute to this thread sense the two titles I worked on havn't been released. First was Arc Angels for XBLA and the other is an unannounced fps for 360.
Yup, Stranger's Wrath. Waaay back in the day. I was pretty much the sole character artist for the whole project. Some day, someone from the dev team needs to do a massive write up on the development on that game and all the crazy permutations it went through....
Skankerzero: Oops, directed it wrong when asking above, but was Demonik ever a 'real game'? I've been curious on this one for a while actually sense their were trailers released for the game itself before 360 came out.
Skankerzero: Oops, directed it wrong when asking above, but was Demonik ever a 'real game'? I've been curious on this one for a while actually sense their were trailers released for the game itself before 360 came out.
Demonik was a real game with Majesco as the publisher. Majesco hit money issues and the game was shelved. We still own the ip though, so who knows.
Nicked from Danr's list as I've just had to drive over 150 miles this evening and I'm knackered hehe
GTA chinatown wars ( no credit in manual.... wtf?! was last title I worked on before leaving R* Leeds- environment artist and testing)
GTA vice city stories (character/car artist/testing)
GTA liberty city stories (character/car artist/testing)
Midnight club 3 psp (a bit of testing)
bionicle gba (first title I worked on, did polish and some asset building)
max payne gba (worked on at same time as Bionicle, prop artist)
Skanker: I think its easy to get too caught up in defining what the rights are for us each to be allowed to say we shipped a game. I mean, think of the dozens of people who all worked on Duke Nukem Forever?
I know what you are trying to say, and I think I agree with you but I think we need to consider how many people working hard at say, external outsourcing firms like Liquid or Streamline we'd accidentally be cutting out of their credit.
The way we work now, with bigger teams, with more reliance on outsourcing solutions and freelancers, I find it harder to call it now than I used to as the industry has changed.
I sort of consider the games I was truly invested in as things I shipped and things I wasn't as projects I merely contributed to. I mean in terms of our writing lists for kicks on a messageboard which is different than our using our past titles as a bargaining chip when applying for a job.
When I was putting paperwork together and 'documenting' my history for my Visa application, you better believe that every contribution I ever made was to a 'shipped title' where I was gosh darned near irreplacable heh
Replies
The game Demonik...
Games I have helped ship- Not Applicable
Shipped games:
World in Conflict
World in Conflict: Soviet Assault.
skankerzero: Was the Demonik game just for Grandmas Boy? I could have sworn it was advertised as a full game at some point before the movie was released.
Unfortunatly can't really contribute to this thread sense the two titles I worked on havn't been released. First was Arc Angels for XBLA and the other is an unannounced fps for 360.
Yup, Stranger's Wrath. Waaay back in the day. I was pretty much the sole character artist for the whole project. Some day, someone from the dev team needs to do a massive write up on the development on that game and all the crazy permutations it went through....
A million little girls can't be wrong.
Games I've worked on:
WWIIOL:Battleground Europe
Saints Row 2 (in-source work with THQ)
Current:
Wolfenstein
Singularity
Sadly, I'm pretty much in this boat too. Ahh well.
PC:
NOMBZ: Night of a Million Billion Zombies
Blood: A Butcher's Block (I don't know if this is actually out yet)
Wii:
Big League Sports *shudders*
And a couple of unannounced projects and prototypes. :P
Shipped titles:
*WW2 Tank Commander
*Ultimate Duck Hunting
*Hour of Victory
*Brothers In Arms: Hell's Highway
Worked on
*Aliens: Colonial Marines
Working on
*Star Wars: The Old Republic MMO
about a dozen more unannounced/cancelled/couldn't find/won't admit to etc..
Cars anyone?
*edit
holy crap I just realized 8 of these have chrome gradients present in their logos..
All the characters for Eternal Death Slayer and the main demon in Demonik.
* Fracture
* Arabian lords
* Fall Empires: legions
* Snapshot Adventures
* Racer X treme
* Rivet (sim)
* Netstrike (sim)
* Argus (sim)
* Vbank (sim)
* Code Orange (sim)
holy shit you werent kidding: WHOA
thats a pretty fresh dude. I`ve watched that movie more times than I can remember
Ya, I've watched that movie far more times than I care to mention.
Skanker, did you use a pre-existing game engine, or was it all an animation with the actors pretending to play?
King Arthur
PlayStation 2, Xbox, GameCube
The Legend of Spyro: A New Beginning
PlayStation 2, Xbox, GameCube
The Legend of Spyro: Eternal Night
PlayStation 2, Xbox, Wii
Pi
cancelled project
guiness book of world records- wii
prince fuckin caspian- 360,ps3,wii, ps2
transformers the bastard game- 360,ps3,wii, ps2
couple of random small time pc titles that i cant even remember the names of
ow i do hope i can add some good titles to that list soon
We actually rendered all the fights out of our engine and the actors pretended to play.
I also did all the character renders for the characters you see throughout the office for Eternal Death Slayer.
The 'concept art' that he's working on is actual concept art from comic book artist David Finch.
Demonik was a real game with Majesco as the publisher. Majesco hit money issues and the game was shelved. We still own the ip though, so who knows.
Good to hear, I actually didn't do much art on it, I was the designer
Yesterday it was 9 years since I started working at EA Dice - or Refraction games as it was called back then...
Congrats, I think you've got me beat by one year at Dice!
Working on unannounced title right now. I also worked nearly 3yrs on Daredevil before it got canned as well (PS2/XBOX)
also did some stuff on UT:2004 Editor's Choice Edition, but dont think i got credit since it was so minimal
GTA chinatown wars ( no credit in manual.... wtf?! was last title I worked on before leaving R* Leeds- environment artist and testing)
GTA vice city stories (character/car artist/testing)
GTA liberty city stories (character/car artist/testing)
Midnight club 3 psp (a bit of testing)
bionicle gba (first title I worked on, did polish and some asset building)
max payne gba (worked on at same time as Bionicle, prop artist)
Playstation 1
Championship Motocross 2
Playstation 2
Black Market Bowling
Xbox
Unreal 2 the awakening
GBA
Monster Truck Madness
Jimmy Neutron Attack of the Twonkies (great name)
The Polar Express
DS
Spongebob Squarepants the Yellow Avenger
TopGear Downforce
Spyro: Dawn of the Dragon
PSP
MX vs ATV
MX vs ATV 2 (untamed? unleashed? I can't remember)
MX vs ATV 3 'Raven' (shipping soon) - I don't even like MX bikes!
N-Gage
Payload
iPhone
Heat Shield
Indie PC titles
Go Beryllium
Harpooned
And tons of other stuff that never got released.
The chronicles of spellborn
soon to be shipped!
Bionic Commando
Terminator Salvation
Kinda proud of the work I did for all three, eventhough the spellborn stuff has aged badly already, it's fun to see how much ive learned since then .
Powerpuff Girls - Mojo Jojos pet panic!
Runescape
Not quite Gears 2 are they ;-p
Diggles - the myth of fenris
Paraworld
Mein Beatyhotel für Tiere
Konami Dance Dance Revolution Disney Channel Edition
Soccerchamp
Zentis Froot Shoot
My Boyfriend 2
Reitakademie 2
The Three Investigators
Settlers 6
Settlers 6 Addon
Sacred 2
I know what you are trying to say, and I think I agree with you but I think we need to consider how many people working hard at say, external outsourcing firms like Liquid or Streamline we'd accidentally be cutting out of their credit.
The way we work now, with bigger teams, with more reliance on outsourcing solutions and freelancers, I find it harder to call it now than I used to as the industry has changed.
I sort of consider the games I was truly invested in as things I shipped and things I wasn't as projects I merely contributed to. I mean in terms of our writing lists for kicks on a messageboard which is different than our using our past titles as a bargaining chip when applying for a job.
When I was putting paperwork together and 'documenting' my history for my Visa application, you better believe that every contribution I ever made was to a 'shipped title' where I was gosh darned near irreplacable heh
Again, that was a different situation
Aeon Flux (xbox/ps2)
DOOM 3: Resurrection of Evil (xbox)
DOOM (xbox live arcade)
Enemy Territory: Quakewars (PC/xbox360)
Bond Quantum of Solace (xbox 360)
Unreal Tournament 2004 (Characters, dude on cover)
Civilization IV (cinematics)
Dragonage (Cinematics)
Dungeons & Dragons Online: Stormreach (Costumes, creatures, weapons)
Fury (Cinematics)
Mythos (Creatures)
Bigworld Engine
Hotwheels Bash Arena (Cinematics Director)
Warlords Battlecry series (sprites)
Enemy Infestation (3d artist - cinematics)
Indie...
Brutal
Salvation Prophecy
Games TVC
God Of War-Chains of Olypus TVC (fur and cloth team)
+ Lots of TVCs
Comcast rabbit-panther-thingie
Films...
Where The Wild Things Are (creature shaders)
The Spirit (set decoration)
-Saints Row 2
-Age of Empires: Mythologies
-STACKED
-The Outfit
-2 unannounced and ultimately cancelled Source engine projects
-Shadowrun (brief)
-Wolfenstein
-Ghostbusters
-Army of 2: 40th Day
It's a title never-the-less I am happy working on anything. Which pony game did you work on?:\
EDIT:
Ah I see nice work.
* EverQuest : Dragons of Norrath (PC)
* Elderscroll 4 : Oblivion (PC)
* Guild Wars (PC)
* EverQuest 2 (PC)
* Dungeon & Dragon Online : Stormreach (PC)
* Heroes of Might&Magic 5 (PC)
* Wild Water Adrenaline (PS2)
* Fate (PC)
Will be Shipped (or not) :
* Damnation (PC)
* Mythos (PC)
* Counter Punch 2 (DS)
* Aliens:Colonial Marines
Canceled :
* Totems (gniii)
* Urban Race (pfiiieeew)