Getting people to think about good thoughtful real world, functional design isn't really a bad thing. It's one thing to make something that looks badass, and its another to make something badass that's functional.
As someone who continually cleans up messes of people who don't ever think about motion or function I have to say its kind of nice when someone does take it all into account.
AD: Why doesn't this do XYZ?
Animator: It wasn't modeled to do that.
AD: Kick it back or fix it yourself, either way it needs to do XYZ.
Animator: So mr modeler you need to fix your model.
Modeler: I can't, I'm too busy glazing my balls in caramel.
Animator: Yea hi honey I'm going to be late again I have to redo a bunch of candy nuts work.
oh damn Vig now im feeling bad. lot of edits yeah your are surely right but i read "gun nazi's" and thought about people which want to have it incredible correct hrhr. Its better when i shut up , i feel bit sick today so excuse am off ;(
Yeah I don't have a problem at all with real world functional designs in any way, if this was a production house it would have hopefully been kicked back in the concept stage instead he grabbed a concept he liked and modeled it to the concept very well. This is polycount. But yes I agree, sucks having to fix other peoples work.
Im really liking this rifle the only real critique i can give is that it really doesnt have that real feeling to me, it looks really really artificial. I think if you textured it you could make it look way more realistic, great job though!
One tiny nit-pick - you've got a seam running halfway through the casing of each round, that makes the bullet look kind of odd - you might want to remove that seam so the round looks more like a regular round. Adding that seam there makes the shell look a lot less solid.
I have to agree with sOid3. This is a nice model but functionality of the weapon is not believeable. I dont see how the bullets are getting to the barrel from the back of the gun like that. But non-the less good job
Fuctionality was 'beaten to death' in the first place by the great design. This gun is a great concept, that's the bottom line. Remember EQ's gun with the ejection slot facing 45 degrees the wrong way?
ya. seriously... who gives a damn if it doesn't make sense. it looks cool. the whole gun nut attitude is a headache. Try giving him some useful crits or comments instead of showing off your gun knowledge uberness/douchebaggery.
ne ways, my only crit is the flat metal connecting the scope looks a tad thin compared to the concept. But overall its a pretty good job. hope to see this finished and textured.
Exactly. Nobody gives a shit if someone knows how the name of every pin and spring in a gun. No one is going to impressed; scared, yes, but not impressed.
How many tris you aiming for with this Disting? I say do it justice and go for 10K (or more).
Speaking of which, without wanting to go too much OT here, what's the average poly count for a weapon on this gen's games? Like Crysis and UT3?
(On screen weapons, not level items or enemies weapons)
it's funny how feverishly people will hate on logical gun design critiques when everyone is happy to jump on messed up anatomy, broken limb deformation, or muddy sculpting forms. I fail to see how this is any different.
It's not like this is a caricature of a gun, no one would complain about the functionality of the gun(s) from Earthworm Jim or Metal Slug because they are presented in a fiction-first (and also cartoony) fashion.
This gun is presented in a realistic fashion - attempting realism with shapes, rendering, object construction etc, as well as presumably materials/textures next; so it only seems logical to expect it to continue to conform to realistic design as well.
nice hi poly work flow here,i kinda doubt the barrel design,usually barrels are lengthier in sniper rifles,is nt it? and the bullets are not really matching the barrel there i guess.
it's funny how feverishly people will hate on logical gun design critiques when everyone is happy to jump on messed up anatomy, broken limb deformation, or muddy sculpting forms. I fail to see how this is any different.
It's not like this is a caricature of a gun, no one would complain about the functionality of the gun(s) from Earthworm Jim or Metal Slug because they are presented in a fiction-first (and also cartoony) fashion.
This gun is presented in a realistic fashion - attempting realism with shapes, rendering, object construction etc, as well as presumably materials/textures next; so it only seems logical to expect it to continue to conform to realistic design as well.
Honestly, outside of the revolver cylinder spewing hot gasses all over your armpit/cheek, which is a conceit I think everyone is cool with making, I don't see what the issue is. The big complaint to make with any gun is making sure the ejection port, ammo feed, and barrel all line up, and it looks like they do, or at least well enough from a FPS perspective.
I think gun anatomy crits are valid but there isn't anything about the design that looks like bad anatomy.
Replies
Dekard: hehe your right, all those "it had to be perfectly like that... look how it is functional with that piece and ... and ... and..."
As someone who continually cleans up messes of people who don't ever think about motion or function I have to say its kind of nice when someone does take it all into account.
AD: Why doesn't this do XYZ?
Animator: It wasn't modeled to do that.
AD: Kick it back or fix it yourself, either way it needs to do XYZ.
Animator: So mr modeler you need to fix your model.
Modeler: I can't, I'm too busy glazing my balls in caramel.
Animator: Yea hi honey I'm going to be late again I have to redo a bunch of candy nuts work.
ne ways, my only crit is the flat metal connecting the scope looks a tad thin compared to the concept. But overall its a pretty good job. hope to see this finished and textured.
How many tris you aiming for with this Disting? I say do it justice and go for 10K (or more).
(On screen weapons, not level items or enemies weapons)
Just asking, cos damn, 11k sounds alot to me!
It's not like this is a caricature of a gun, no one would complain about the functionality of the gun(s) from Earthworm Jim or Metal Slug because they are presented in a fiction-first (and also cartoony) fashion.
This gun is presented in a realistic fashion - attempting realism with shapes, rendering, object construction etc, as well as presumably materials/textures next; so it only seems logical to expect it to continue to conform to realistic design as well.
Vj
Honestly, outside of the revolver cylinder spewing hot gasses all over your armpit/cheek, which is a conceit I think everyone is cool with making, I don't see what the issue is. The big complaint to make with any gun is making sure the ejection port, ammo feed, and barrel all line up, and it looks like they do, or at least well enough from a FPS perspective.
I think gun anatomy crits are valid but there isn't anything about the design that looks like bad anatomy.
i like the design as well
Its very unique