So, the official entry pages on gameartisans finally went up, and it was just the kick in the butt I needed to actually make my first post. I'm not really active on any forum in particular, though I hope to change that, and I really like the Polycount community. So here I am, and here is my DWIV entry before its too late:
Since they opened the competition up to mechanical characters this year, I've decided to go with it and do a cyborg. Somewhere early in my idea process, I had the idea of doing a cyborg centaur. I spent the early days of the competition refamiliarizing myself with horse anatomy and came up with some early concepts:
With alchemy as a body type sillhouette test:
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And them some quick sketches to see if the idea "worked":
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Figuring out the skeleton:
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I wanted the organic part of the body to be creepy, and I wanted to keep the horse part mechanical:
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Working towards my final head idea, referencing a lot of goats, focusing on the teeth:
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For the body of the horse, I looked at a lot of clydesdales because of how tall they are. I do want a tall character, but I'm still playing around with bulk.
I'm into the sculpt now, that will be posted soon.
Feel free to make suggestions. I'm happy to now be officially a part of the Dominance War this year. I feel like I learned a lot last year and I'm ready for the challlenge.
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Replies
For the lower body, I'm still working out designs for that as I go, but here were my early concepts:
This is more towards where I will be going, with a frame structure underneath and armoured pieces on top revealing it:
You know, an all organic design kind of lends itself to this. I really want to see cloth and weird clothing and stuff on this guy. But if it has to be a cyborg, so be it!
Cheers!