yo, moving further away from char stuff to practice texturing and (hopefully) get a full mini enviro for my folio.
Kindof at the early point where everything is still looking crap and discouraging and it seems i've bitten off more than i can chew right now... guess i'll keep pushing forward and hopefuly get somewhere :P
and yes that's dm-heatray (just wanna keep lighting as a vague idea in my head atm, back to the props for now ^^)
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just got some flickr pics (of melbourne ^^), gonna take my own pics around the city when i next go in to uni, damn easter/mid semester break. I'm modelling more than texturing atm, good for blocking stuff out i guess :P
And here's a box, first thing that's gone through zbrush so far
In light of this the texture work for the a.c unit is pretty nice depending on the environment you're going to have it slapped on to.
Nice work keep it up
ae: cheers, hope it turns out half as cool as some of your enviro's man
kaburan: great crits. Haven't actually textured the support things yet so i'll definitley pull them back when i get back to it. And good point on adding bolts and such, would help add interest.
surface: ty. 1 part photosource, 2 parts custom brushes with layer masks :P
Cody: thanks man
Anyways, trying to work out the larger props (buildings and such) so i can start seeing this thing more clearly. And i went off and started a new char today, not good when there's so much crap i gotta do for this scene still :S
must... finish... :poly115: