The following image is a model I did recently, and I'd really like to upgrade its looks with some decent glass.
I'm wondering what techniques some of you use to hand paint glass that looks nice (on objects that will only have a diffuse map, no spec / normals / reflection, etc). Some links to tutorials would be appreciated too, I haven't really been able to find anything game art related to painting glass.
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regarding the glass, a mixture of a reflection map might do the trick - depending on the environment(map) the reflection of the window might . Maybe you see some clouds on the windows (if its a plane) or some water caustics/reflections if its a submarin (not sure).
if I am right the original design is by ??? Thompson a illustrator that often works with pencils and digital colouring techniques.
I did do an AO pass in Max, I'll fix the graininess.
Yes it's a plane so I'll try to add some sky stuff like clouds. Part of my problem is about giving it a nice shiny look. I have trouble getting things to have a nice sheen when it's diffuse only (I'm used to relying on at least a spec map for that).
And yes it's a Keith Thompson design.
i gave the base clour a grey/blue and added a reflection horizont of clouds (the white border at the bottom of the windshield).
I also played with some little lighting (slight yellowish on top, and dark bluish for the shadows) and some dirt passes on it.
Turns out, no one really seems to draw glass. They draw the things behind the glass. Like curtains or blinds. Otherwise, on a car or a plane or something, all you can seem to do is what renderhjs did on his example up there.