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polycounter lvl 18
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Chai polycounter lvl 18
Name: Basilisk
Race/Class: Machines / Cyborg
Description: Character Description: Hunter/Scavenger Unit, deployed in abandoned battlezones to roam and annihilate all survivors.
The Basilisk can operate for a long period of time, as it feeds and uses organic parts as part of its construction.
It is notoriously known for harvesting the memories of the fallen to aid in the hunt for suvivors.

Text Image :
dw4_final_1_text.jpg

Beauty Shot :
dw4_final_2_beauty.jpg

Presentation Shot :
dw4_final_3_presentation.jpg

Construction Shot :
dw4_final_4_construction.jpg

Texture Sheets :
dw4_final_5_textures.jpg

Concept Image:
dw4_final_6_concept.jpg

Replies

  • Chai
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    Chai polycounter lvl 18
    Some thumbs, each design should also include 2 machineguns or such but would be too distracting to be added to the thumbs.

    dw4_01_thumbs.jpg
  • Aldo
    I think #3 has some potential.
  • Tankz0rz
    I also agree with #3, although i also like #10
  • WarNoodle
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    WarNoodle polycounter lvl 17
    I like #3 or #8. For #8 though, maybe change up the head some. I like the idea of the dragging lower body though. Nice thumb nails. #10 reminded me right off the bat of the new transformers movie of that cat autobot that is in the previews.
  • Chai
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    Chai polycounter lvl 18
    Decided to go with #8.
    Working on the form and adjusting proportions, sketch below also has simple random machineguns outlines to see how things work together.

    dw4_02.jpg
  • Chai
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    Chai polycounter lvl 18
    Some screenshots of the blocking the form in 3d.

    dw4_03.jpg
  • Gav
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    Gav quad damage
    Looking sick Chai <3
  • Chai
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    Chai polycounter lvl 18
    lol cheers Gav
    Here's a few quick thumbnails of the gun systems :

    dw4_04.jpg
  • Aldo
    Looking pretty cool. I like the very bottom right one.
  • Chai
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    Chai polycounter lvl 18
    Went with the second left one from the top, and modified the barrel to triple gatling.

    dw4_05_gun.jpg
    dw4_06_gun.jpg
    dw4_07.jpg
  • Gav
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    Gav quad damage
    oh BABY. looking nice man, dig the gats ;)
  • Chai
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    Chai polycounter lvl 18
    Update on tail, also did the spike designs.

    I also played with the idea of splitting the tail spikes to two along the middle - I don't want to draw the attention away from the body too much for now ... but might revisit it if the body become bulkier.

    dw4_08.jpg

    dw4_09.jpg
  • conte
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    conte polycounter lvl 18
    very cool work so far!
    i like dual version, but you could play with trial tho)
  • Aldo
    Yeah, I think I prefer the dual version too.

    Not sure about the shoulder wing/guard thing though.
  • Chai
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    Chai polycounter lvl 18
    Thanks for the kind words :)

    More work into the highpoly below :
    dw4_10.jpg
  • r4ptur3
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    r4ptur3 polycounter lvl 10
    aww, went with mono spikes ><

    nice mesh so far -- looks very clean!
  • Chai
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    Chai polycounter lvl 18
    cheers !

    Started highpoly work on the gun - but I really need to figure out what I'll do with the bullets during normalbake, since it doesn't look good unless the tip sticks out from the belt like in reallife ones ... Any suggestions ?

    dw4_11.jpg
  • Gav
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    Gav quad damage
    Looking cool chai. Any chance you could have the gun closer to the bullets so you could just bake them into gun's texture? It's pretty ghetto, but I had to do that with my guy since the bullets would be such a resource hog :S
  • Chai
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    Chai polycounter lvl 18
    Thanks Gav, I guess it's either this or redesigning it to bullet cartridges.

    Enough work on the guns, moving on
    dw4_12.jpg
  • Chai
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    Chai polycounter lvl 18
    worked on the legs, crits about the muscles are more then welcome :)

    unless there will be an extension i probably won't have time for presentation but at least I'll try finishing the asset.

    dw4_13.jpg
    dw4_14.jpg
    dw4_15.jpg
  • Mark Dygert
    Freaky =)
    I really like the idea and the mechanical detailing is awesome, nice work!

    Crits:
    - Beefier arms, they look like they aid in locomotion? Or does the tail do most of the moving and the arms are there for support and grabbing things?
    - Get the hands into a clawing position. Also rotate the arm back at the shoulder and raise the elbow up off the ground, kind of like a dogs front leg/paw. Probably don't need to go that extreme and run him around on the finger tips.
    - Muscles are a bit blobby and the proportions are kind of off. I'm probably the last guy that should do a muscle paint over but here goes...
    DW4_ChaiPO.jpg
  • Chai
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    Chai polycounter lvl 18
    Vig wrote: »
    Freaky =)
    I really like the idea and the mechanical detailing is awesome, nice work!

    Crits:
    - Beefier arms, they look like they aid in locomotion? Or does the tail do most of the moving and the arms are there for support and grabbing things?
    - Get the hands into a clawing position. Also rotate the arm back at the shoulder and raise the elbow up off the ground, kind of like a dogs front leg/paw. Probably don't need to go that extreme and run him around on the finger tips.
    - Muscles are a bit blobby and the proportions are kind of off. I'm probably the last guy that should do a muscle paint over but here goes...

    Thanks Vig, but it's not an arm, it's a thigh !
    I love the crawling positions for hands idea mate, and I definetly looking to move the arms around when I'll pose him, like a someone crawling.

    I've fixed the thigh muscles to be more anatomically correct after a study, looks like the muscles still aren't there yet.

    dw4_16.jpg
  • Mark Dygert
    Oh... even crazier! hahaha the muscles make a little more sense now.
    So is the bicep area the front or the back of the leg?
  • Chai
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    Chai polycounter lvl 18
    Vig wrote: »
    Oh... even crazier! hahaha the muscles make a little more sense now.
    So is the bicep area the front or the back of the leg?

    ah I thought biceps are only for upper arms no ? the upper half of the leg is just like a normal leg - you can see the thigh and the ass cheeks there.
    the lower piece of the leg is forearm attached to hand, but am not sure bout it - am struggling with the muscles there since it's not in natural position ...
  • Chai
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    Chai polycounter lvl 18
    Did some work on the torso, I'd be happy for another 2 days to finish the highpoly but it seems I have to stop and move on to lowpoly and stuff.
    Would really appreciate any crits and feedback to kick it up a bit, cheers :)

    dw4_17.jpg
    dw4_18.jpg
  • Mark Dygert
    Chai wrote: »
    ah I thought biceps are only for upper arms no ? the upper half of the leg is just like a normal leg - you can see the thigh and the ass cheeks there.
    the lower piece of the leg is forearm attached to hand, but am not sure bout it - am struggling with the muscles there since it's not in natural position ...
    The muscle in the back of the leg is called the bicep femeris and acts like the bicep in the arms. Legs bend backwards, arms bend forward, so technically the bicep femeris on the back of the leg "should be the bicep".

    But really I'm over thinking it. I'd just say magic happens in the metal joint that attaches them both and call it good. It's entirely possible that whoever put this guy together could use the thigh muscles as a bicep, its just a little crazy... but thats kind of the point ha!

    Looking cool! Keep up the good work, 7 days left!
  • Chai
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    Chai polycounter lvl 18
    Vig wrote: »
    The muscle in the back of the leg is called the bicep femeris and acts like the bicep in the arms. Legs bend backwards, arms bend forward, so technically the bicep femeris on the back of the leg "should be the bicep".

    But really I'm over thinking it. I'd just say magic happens in the metal joint that attaches them both and call it good. It's entirely possible that whoever put this guy together could use the thigh muscles as a bicep, its just a little crazy... but thats kind of the point ha!

    Looking cool! Keep up the good work, 7 days left!

    thanks Vig, that is correct but is always great to learn a bit more about the muscles and anatomy cheers :)


    dw4_19.jpg
  • jim_sam
    I like it !!
    The mechanical part are nice. ... but more you can rework the anatomy of the human body. I think that would enhance the quality of your model.
  • Chai
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    Chai polycounter lvl 18
    cheers, already started on the lowpoly, but played around with the torso before finishing for the day.

    dw4_20.jpg
  • ericdigital
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    ericdigital polycounter lvl 13
    Really looking forward to seeing this textures up. Very cool stuff.

    I totally understand the arm leg hybrid, though I'm concerned people misinterpreting it and thinking the anatomy is messed up when in face its a leg!

    Awesome so far though!
  • Chai
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    Chai polycounter lvl 18
    ericdigital: agreed, and every person who saw this creature told me he was confused about the leg - especially as the joints are reversed from what they should be.
    It looks like it requires a major redesign to still look good but even with the extension I won't have time for this ...
    I'll add a some gore and blood around the intersection area, and if anyone has any clever ideas would be great to hear them.

    Anyway I did some work on the hands, thanks Vig for the suggestion !

    dw4_21.jpg
  • Chai
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    Chai polycounter lvl 18
    and more details to the tail and back plates

    dw4_22.jpg
  • Chai
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    Chai polycounter lvl 18
    today has been very long, I've decided to take the leap to change the thighs to arms and redesign the whole area.

    there are always and still are many things I can improve, but the thigh section was just a design flow which could have ruined all the other work I've put into this character.
    thx virdog, ericdigital and the dozen or so people who pointed it out :)

    anyway that's it, no more highpoly modificiations, and if I work hard tomorrow I could get back to schedule. :)

    dw4_23.jpg
  • Chai
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    Chai polycounter lvl 18
    here's lowpoly with baked normalmap + AO.
    wireframe below ...

    dw4_25.jpg
    dw4_25_wires.jpg
  • Ged
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    Ged interpolator
    wow that didnt seem to take you long, nice looking lowpoly! I must admit this entry is just a little too wierd for my taste but it could still look great.
  • Chai
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    Chai polycounter lvl 18
    thx Ged, I'll take it as a compliment :)

    I worked on the texturing, I'm still not finished but seeying there are technically only 3 more days left, I should post wip's.

    I'm mostly pleased with the mechanical part, maybe a bit more wear & tear, most of the work left however is the skin and gore.
    I did some paintovers for the glows, because the shader I'm using (one poop posted a few years ago) doesn't seem to support glows properly.

    dw4_26.jpg
  • Mark Dygert
    Looking good, nice work, I agree its a little weird but that's kind of the point. The metal bits came out great! The fleshy parts could use some color variation. Time to get crackin on those renders!
  • Chai
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    Chai polycounter lvl 18
    cheers Vig !
    textures are pretty much finished, time to move to presentation in the next couple of days.
    thanks ve|2tigo for the helpful crits !

    dw4_27.jpg
  • Chai
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    Chai polycounter lvl 18
    Added 3 presentation images to the 1st post of this thread.

    I'm concetrating on the construction, presentationand beauty shots - so I won't work on the other ones much unless I somehow finish the others in time.

    dw4_final_4_construction.jpg
  • Chai
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    Chai polycounter lvl 18
    aight time to call it off for the day, below are a couple ideas for the presentation image, I'll work tomorrow on the pedestal & lighting, and of course beauty shot as well.

    I do wonder however, I still need to add glows - is it permitted to add full blown glow effects ?

    dw4_28.jpg
  • Chai
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    Chai polycounter lvl 18
    finished presentation and texture shot, only beauty shot remains :)

    dw4_final_3_presentation.jpg
    dw4_final_5_textures.jpg
  • Aldo
    Looks pretty cool. Congrats on finishing. I think your mechanical stuff turned out really good.
  • Chai
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    Chai polycounter lvl 18
    Ok submitted, am finally finished :)

    This entry probably won't end up in the top, and I can see dozens of things I would change or improve.
    But that's irrelevant, I am very satisfied with the results and feel I gave it my best shot, all in all it's another step out of many and have enjoyed this.

    Sorry haven't been much talkative in this thread as I saw it more of a work diary, so here goes :
    Vig: you are a great animator, push a lot of people forward with your positive feedback and have been respectful of not posting crits unless when I asked for them - and when you did they were top notch, you rock man !
    Aldo: thank for the positive feedback throughout my entry man !
    jim_sam, ericdigital: thanks for the feedback and crits !
    Gav, Tankz0rz, conte, WarNoodle, r4ptur3 & Ged: thanks for your comments :)
    and thanks for everything outside the forum with their amazing crits, you know who you are :)

    Beauty image below:

    dw4_final_2_beauty.jpg
  • Fuse
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    Fuse polycounter lvl 18
    looks good man .. good luck !
  • Chai
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    Chai polycounter lvl 18
    thanks fuse !

    I've updated the beauty shot, as it was without perspective :)
  • jim_sam
    This is nice man !!!


    the mecanical part are really cool !!
    Normalmap respond very well to the lowpoly.
    Good job on texture too !!!

    Good work man !!
  • [Deleted User]
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    [Deleted User] polycounter lvl 18
    Nice finish! I like the design of the mechanical parts in particular. The guns and tail are especially cool.
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