This is something I've been wondering a while, what methods would anyone here recommend to create believable wood (like with peeling paint, rotted, etc.) without relying on photo sources? painting, sculpting, etc., anythings fair game on the subject as long as photo manipulation/overlays arn't involved.
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Tiles can be handy if you have a object that is uniquely unwrapped. You apply the tile to a second UV channel planar map it, then bake the second channel to the first. All of a sudden the countless hours you would normally spend trying to line up wood grain across seams, disappears.
Mop: Figured someone would ask that. Photo sourceing is very useful for a lot of things, but it can be somewhat constricting too. Essentially I want to best be able to use photos as aids instead of a crutch, and to do that Its necessary to be able to create a quality foundation without them.
need a plain grain, a couple of ends, a couple of knots, and a "split" brush.
and by heavily modified i mean i use a mix of crazybumps shape recognition, photoshops layer effects (precise glows are amazing), and its smart blur are good for exagerating the shapes within the original source.
also finding good source images that are overly "woody" helps
What kind of wood are you talking about? Tree bark? Pristinely cut 2x4s? Aged and rotting railroad ties?
There's no exact formula except to know what kind of wood you want and to start painting. Use overlays that suit the surface type and aid in defining the types of irregularities that you want. Noise and motion blur to get started on the grain. Paint the other specifics.
http://www.mapzoneeditor.com/
I like to mess around with Lightwaves procedural nodes - usually Ill mix a couple marble maps being fed by gradient ramps for the colors, then throw a dent map and a noise map over the top. Once I get it looking close, I can then just render out as big of a section as I want (Because unlike MAX, Lightwaves procedural textures are actually seamless) and then adjust the colors in PS, and then generate the normals and such from there.
so pretty much i zbrush major (kinda) forms in the wood planks and then i just apply normals for the rest with a normal map tool or something.
You can try it out with anything, kitchen cutting boards, wooden spoons. You don't know what you'll find until you magnify it 50 times.
Other than that, if you want a purist approach, the usual photoshop tools will work. When you make wood from scratch I find it very difficult to make non-brown colored wood. Like say a table made of wood that was painted green. It's very hard to get it to look right without using photosource because it's very time consuming to draw all the subtle color attenuation.
I'll be trying out these different methods to see what gets the closest to the results I'm looking for. Though can't promise I'll be posting everyones favorite barrels/crates in the 'working on' thread, despite how much I know everyone likes seeing those