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Zbrush Topology Explosions

Helixx
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Helixx polygon
While doing the retopology of my golem for my DW4 entry I've stumbled onto a little snag. Using the retopology method I've seen in a couple of tutorials/videos I've been able to clean up most of my model however a couple of times instead of getting a nice projected mesh it explodes it all to hell. I tried remaking the mesh for a few pieces more then once but it never seems to work out. Here's a picture of what the mesh looks like before I subdivide the low mesh and the second is the crazy exploded mesh after I hit ProjectAll.
projectallwtf.jpg
It's as if the verts don't know where to go. Anyone know the reason or how to fix this little issue?
I can still export out the high and lows and bake them fine in max but I was hoping to figure out why it's happening so that in the future if I need to clean up a mesh and still make changes I'm able to do that.

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