It's taken me a while but here he is, my first completed(near enough) full normal mapped game model.
Modeled and sculpted with blender.
I made a ton of mistakes but I believe I've gotten the workflow down now, future work will definitely be cleaner.
stats, nice stats, good stats man:
7000 tri body, 1400 tri sword
diff, nor, spec maps:
1024x512 body
512x512 alpha parts
256x512 sword
Replies
until you get some books,
http://ns.gov.gu/icons/muscle1.jpg
http://anatomicalfigures.com/assets/images/anatomy-poster-large.jpg
I've been working on the base mesh's anatomy and outfit.