Hello Polycounters.
I've just completed my game art program at Ai and have a finished portfolio.
Im out in the real world now, im just trying to land on my feet and get my bearings.
Ive been a member for a few months but have never posted, its time that changed. This is a great time to become a lot more active and be apart of the community. A lot of the work on the forums is inspiring and im glad to have been able to see such great work and feedback from other artists and its time i become apart of that.
-Thank you guys for checking this out and C&C is always welcome.
jasonhillcg.com
Replies
Your name sounds so familiar too... are you from any other forums?
Anywho, your work is really strong man, and I love the little animation clip as well. The design of your website is nice and sleek, and right to the point (very nice). I noticed on the last 2 pieces you had (maybe it was the last one, the head) the next and back buttons on the left and right side of the image (when it pops up) doesn't work... could be firefox being lame though. Besides that everything else is top notch man.
Good luck with the job hunt man, it shouldn't take too long hopefully.
thanks again and i hope so too.
first off, you list in your resume your achievments in boyscouts. are you serious? That might have been something good to mention when you were a kid but its not resume material.
The cowboy:
-Knee area it seems you wanted to look like had been worn/faded, but instead it just looks blurrier then the rest.
-His vest chain also doesn't seem to be working with the alpha, and starts/stops out of no where.
Masked guy:
-Forearm muscles look sort of flat
-ao appears to be default black instead of a darker skin tone, and is particularly noticable on the ears.
-Eyes seem to have a lot of waste, with the whites taking up most of the uv space for no real reason, other then two dabs of red placed on either end.
-Belts look to be poorly photosourced, with blurry and warped areas throughout.
-None of the major elements appear to have any real texture to them, just flat colors with ao, their surfaces dont tell any stories as it were.
-Too many loops on his shoes, belt grenades, and leg pouches which arn't adding to his silhoette.
-Gun looks fine, but theirs no texture sheet shown, and like the character no highpoly either.
Monster:
-Ears are throwing it off, way too blobby.
Sarge:
-Like the monster his ears are too blobby.
-scarred eye looks to have healed shut, is this intentional?
-adams apple looks like just a bump, and not a part of the neck
I wont comment on the self portrait as theirs no ref pic on your site to go off as to how close the likeness is.
thank you again and once ive done some more work on everything i will update the portfolio.
i don't know if anyones said this already, but the dude with the red mask needs a 2nd pass on the textures. what you have is really good, but it needs a bit more in certain places. his pants (although there is detail) seem very flat and blue. desaturate some parts, brown some parts, make it look used. right now it looks like he bought it from walmart and didnt even wash them to fade them out. hehe. same with the bandana and shirt.
i really liked your selfportrait and animation.
also semiauto pistol looks wicked, mind showing texture page for that too?
some of the texture sizes (the cowboy dude) seem a bit high. 2k for body, 2k for head, 512 for hat, and 512 for hair? seems like you should have just stuck the head on one page and the body on the other. anyhoo. looks really good. just get that extra pass on the textures and it will be sick
Great work! For a minute there I thought you were the Jason Hill I worked with at FASA.
Awesome style and I love the animation.
thanks again everyone and i hope i can post the newer versions soon.
Pior- awesome to see you helping me out, and thank you for your input. I just ran into you a few days ago in at a hotel bar at GDC, small world.
-peace
Mind you, these are all really small nitpicks. I have to say, its not often you see a recent grad with this caliber of work. Nice job, and start posting more on polycount dammit
Your font is hurting my eyes trying to read. Why is it so small?