I don't think I've seen in mer-people this year (at least not on our side), so the first one A1 might be one well worth considering.
The porcupine man 3A could also be interesting.
Pandora with her box at 2D could be neat, though there a few mildly similar ones which were at one satge in development. I think at least one of them has since been abandoned so it's still one worth considering.
originally i was more into the pandora's box idea
but the use of the pet shark with the mer-woman is interesting
as of now, the mer-woman gets my vote, but i'd like to see if you can push that porcupine man.
if you're going for demons, he/she/it could be a real nice design
okay, i've been trying to push the porcupine...[man? woman? thing?] for a while now, with no real luck of ideas. instead, i came up with an expanded of 3C......hopefully i'll be able to do something more productive this week.
okay, well, going on indian_boy's suggesting to pursue the mermaid, i've added detail in a rough outline of what i want to do. i really like the eel portion of this. i'd like to add more armour, but i'm not quite sure how to do so yet.
The first detailed sketch of the mermaid looks really nice, and I like her face. However, the second pic could use some work, mainly in the face area. Her shark pet is cute though Eeel hair looking good too.
2-Face girl (I think that's what she is?) would need to be pushed more. It looks like you're trying to have two people seamed together. However, both sides are looking way to similar if that's the look you're going for. Try making one side grotesque, perhaps just very differently themed to better show the divide. Or if you really want the two halves looking similar, than try making the divide very noticeable, like with heavy stitching, maybe coming out at the seams a bit.
I like the little thumb of Pandora, but the expanded one lost a lot of the cuteness you had going for it. To keep the initial feel going, try blowing up the little thumb, and then on a new layer draw a more detailed line on top, but keeping the same feel and silhouette.
Off to a good start, you have good ideas! And very, very different looks going than a lot of other people!
I kinda liked the new face of the mermaid, it seemed more....masculine[?] but i'll work on it, and try to improve it.
As for the 2-faced girl, i wasn't trying to go for a joined look, but a two-coloured look. However, i really like the idea of a joined look. maybe i'll try to come up with something for that later.
Thanks for the idea on fixing up the little pandora, i'll keep it in mind for the future, but i don't think that's the direction i want to go with the final product.
I like the eel hair a lot. However, I think you can come up with a more interesting way for the shark to be attached to the chain. As it is, if the shark were to exert too much force, the chain would rip right out of its back. Perhaps some sort of harness or collar? The spear could also look more menacing and less flimsy.
@ kupikimijumjum: thanks for the comments, i tried to fix the shark thing somewhat
i did some research, and now i've placed the metal link closer to where the spine would be:
with the added flesh in the way, i see it as very difficult for sharky to free himself from the chains.
additional changes:
-redid the chain, so that it looks like some force is being used
-redrew the facial tatoo ( i accidentally left it out after changing the face)
-curved the dagger more
-extended the spear
[i also made it thicker, and less curvy. it looks less flimsy now, i think, but it's not quite where i want it. any suggestions would be greatly appreciated!]
Hey, looking better. Here's critique!
The spear's still feeling flimsy... It might be because a spear is such a traditional stabbing weapon, that having curves like that in it throws the perception of it. Also, the spearpoint seems a bit flimsy too, and might be emphasizing the spear's waveyness. Maybe redraw the spearpoint to be straighter? Then, if that still doesn't help, maybe adding some more to the spear, like another spear handle, curving in opposite to the already established spear handle? Also, maybe it'd help if it wasn't curving where she was holding it, because it looks a little like it's flimsy in her hand. (reminds me of this scene from revenge of the nerds haha)
Her forearm is pretty odd, including her left hand. I like the arm that's holding the chain, its just her left forearm lacks an elbow that you would see at that angle, and the attachment to the hand seems wrong.
Where her tail attaches seems a little small, but not by much.
And last, the shark's containment. I think you can definitely be more ellaborate with how she harnesses the shark. The piercing could be a series of fish-hooks, pulling at the skin of the shark. You could do an actual, ellaborate harness. Having it attached by that one piercing still feels like that shark would break out.
not so sound silly but it would be a good idea to saddle the shark and or have the character have chain reigns and ride the shark like a mount also make her a little more edgy and be kind to the shark and give it some teeth.
@ Drywall: thanks for the suggestion on improving the spear, that was baffling me. i knew something was awkward about the left arm, but i didn't quite know what. thanks for pointing it out =D as for the containment, i'll see what i can come up with. i've been having trouble for ideas on that
@ notebookguy: thanks for the idea of a mount. unfortunately, i tried something similar before, and it really wasn't working out. i might give it a go again later on. and yes, i had forgotten to give the shark teeth xD. thanks ever so much for the reminder.
A shaded version, I'm thinking of adding a gem to the necklace though (with glowwies )
i'll get to correcting the left hand and arm later, when i learn how to draw them better, and the harness/hook thing when i can visualize something. rofl.
i like the moray eels for hair. nice aquatic take on the medusa 'do. her weapon is sad and flacid looking. i think you really need to beef the hell out of it and make it look like the shark is an after-thought. she also looks very worried, which isn't helping the over-all feel to the piece.
corsets will always meet with my approval :thumbup:
Replies
The ones that stand out the most to me in this batch I think would be 1D, 2D, 3B,
and maybe 4A because that fellow looks happy with life! =P
The porcupine man 3A could also be interesting.
Pandora with her box at 2D could be neat, though there a few mildly similar ones which were at one satge in development. I think at least one of them has since been abandoned so it's still one worth considering.
since the little pandora seems to be popular, i figured i'd start with her.
=D note the pretty flowers on the box. she's still very much a little girl. a twisted, evil little girl.
Since mer-people aren't so popular ( thanks Jackablade), she's next:
sporting a coral headpiece, fishbone necklace, and eel/seaweed hair (for the medussa feel)
but the use of the pet shark with the mer-woman is interesting
as of now, the mer-woman gets my vote, but i'd like to see if you can push that porcupine man.
if you're going for demons, he/she/it could be a real nice design
good luck with the competition
The first detailed sketch of the mermaid looks really nice, and I like her face. However, the second pic could use some work, mainly in the face area. Her shark pet is cute though Eeel hair looking good too.
2-Face girl (I think that's what she is?) would need to be pushed more. It looks like you're trying to have two people seamed together. However, both sides are looking way to similar if that's the look you're going for. Try making one side grotesque, perhaps just very differently themed to better show the divide. Or if you really want the two halves looking similar, than try making the divide very noticeable, like with heavy stitching, maybe coming out at the seams a bit.
I like the little thumb of Pandora, but the expanded one lost a lot of the cuteness you had going for it. To keep the initial feel going, try blowing up the little thumb, and then on a new layer draw a more detailed line on top, but keeping the same feel and silhouette.
Off to a good start, you have good ideas! And very, very different looks going than a lot of other people!
I kinda liked the new face of the mermaid, it seemed more....masculine[?] but i'll work on it, and try to improve it.
As for the 2-faced girl, i wasn't trying to go for a joined look, but a two-coloured look. However, i really like the idea of a joined look. maybe i'll try to come up with something for that later.
Thanks for the idea on fixing up the little pandora, i'll keep it in mind for the future, but i don't think that's the direction i want to go with the final product.
Keep at it! I like where it's going.
i did some research, and now i've placed the metal link closer to where the spine would be:
with the added flesh in the way, i see it as very difficult for sharky to free himself from the chains.
additional changes:
-redid the chain, so that it looks like some force is being used
-redrew the facial tatoo ( i accidentally left it out after changing the face)
-curved the dagger more
-extended the spear
[i also made it thicker, and less curvy. it looks less flimsy now, i think, but it's not quite where i want it. any suggestions would be greatly appreciated!]
The spear's still feeling flimsy... It might be because a spear is such a traditional stabbing weapon, that having curves like that in it throws the perception of it. Also, the spearpoint seems a bit flimsy too, and might be emphasizing the spear's waveyness. Maybe redraw the spearpoint to be straighter? Then, if that still doesn't help, maybe adding some more to the spear, like another spear handle, curving in opposite to the already established spear handle? Also, maybe it'd help if it wasn't curving where she was holding it, because it looks a little like it's flimsy in her hand. (reminds me of this scene from revenge of the nerds haha)
Her forearm is pretty odd, including her left hand. I like the arm that's holding the chain, its just her left forearm lacks an elbow that you would see at that angle, and the attachment to the hand seems wrong.
Where her tail attaches seems a little small, but not by much.
And last, the shark's containment. I think you can definitely be more ellaborate with how she harnesses the shark. The piercing could be a series of fish-hooks, pulling at the skin of the shark. You could do an actual, ellaborate harness. Having it attached by that one piercing still feels like that shark would break out.
@ notebookguy: thanks for the idea of a mount. unfortunately, i tried something similar before, and it really wasn't working out. i might give it a go again later on. and yes, i had forgotten to give the shark teeth xD. thanks ever so much for the reminder.
i'll get to correcting the left hand and arm later, when i learn how to draw them better, and the harness/hook thing when i can visualize something. rofl.
i like the moray eels for hair. nice aquatic take on the medusa 'do. her weapon is sad and flacid looking. i think you really need to beef the hell out of it and make it look like the shark is an after-thought. she also looks very worried, which isn't helping the over-all feel to the piece.
corsets will always meet with my approval :thumbup: