Hi everyone ! This is my first try to this competition :poly121: My character is gonna be a norm using the force of nature as magic. I want him to look like a giant ogre .. right now i am playing around with the base mesh ! i have a basic sketch that im gonna show u i might come back on the sketch a bit cause the shape are too much simple I will post more stuff soon and good luck to everyone !!!! comment are welcome !!!
Replies
Il prefer the second one !!!
keep going mister and enjoy !!
I look forward to seeing your 3d
I also think the middle horn on his forehead should be angled slightly forward (but not pointing forwards, since it curves and it will end up pointing backwards)
Really nice shape dude !
look forward to seeing more!
Also you have alot of triangles in your basemesh which I wouldn't recommend. I haven't tried with lots of triangles myself but from what I've heard it will cause you truble with deforming those areas. I could also guess the distribution of verticies might get a bit uneven in those areas.
What are you going to use the UV's for?
looking foward to see more
Hope you like it , crits and comments are welcome !
What are the chances eh?
http://gameartisans.org/forums/showthread.php?t=8660
B
Parnell .... I dont know what to say lol ! at first I wanted to make a guitar.. then I saw someone else did the same so I tough about the cornemuse and I told to myself no one gonna think of that mouahahahaha ... is it possible to do something original ?!?!?!?!
Good start in Zbrush !!
Nice texture start !!!
Looking foward to see the dynamique pose on this model !!
Gotta rig it up and pose him, so much character packed into it already, just need to work a great pose in there to push it the last little bit.
and by the way thanks for the comments I appreciate a lot :poly124:
Might just be me, but the violet is setting me off a bit. r4pture had a good point with the green, as it seems to match well next to the logo. Just thoughts.
Do like!
hey there's something weird on his feet, like two toes stuck together?
the texture is pretty cool
maybe you could make the green of the bracelet (im not sure if the right word) a bit more saturated
thx for the comments