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DWIV - 3D - Abe_Hokage

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Hello there!
thought i'd finally join this great competition...
so to start, i'm not yet sure what character i should go for, although it seems that it might be more a Demon Lord or and Abomination...did quick sketches and will post some, and hopefully, with your help, i'll choose one that isn't too boring or un-original!

so here is the first sketch:

DWIV-3d-ABE_Concept01.jpg

crits and comments welcome!
laters!
Abe

Replies

  • Liam Cullen
    Really nice start!
    Reminds me of a Resident Evil style mutation, which is a good thing! :D
  • Belltann
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    Belltann polycounter lvl 17
    Oh cool :) Nice to see you in the competition dude :)
    How about making the muscular arm like a burden? so that t drags him to the ground. but instead of fighting he hes a powerfull and destructive magician. Like his imense power are ballanced up with the oversized arm.
  • Abe_hokage
    thanks guys!
    Liam Cullen : now that you mention it...o well, hard to make something that wont remind of something already don ebefore :(

    Belltann:
    If you check on the concept, i made his oposite leg (right) massive. The idea is he is lining on this muscluar leg, and carry the heavy part on it then bnallance on the other etc...
    he is half muscular, half skinny on top, and the oposite on the bottom part....
    Good idea though :)
  • Jeremy-S
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    Jeremy-S polycounter lvl 11
    Hey Abe, that's looking pretty cool. Love the proportions of this guy, and the idea behind him. And knowing your 3d skills, I know you're gonna dominate that model. ;) Keeping an eye on this one for sure.
  • Blades
    Hey mate it's looking good, he's ripped!i like his broken arm.but he's lacking in something that makes him standout as unusual, looking forward to seeign where you take it!
  • gavinneil
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    gavinneil polycounter lvl 12
    Looks good Abe! He'll walk round in circles mind ;)

    Have you thought about giving him one massive leg similar to his arm so it looks like he's mutated on one side only? This could give the character a cool lob sided look and also aid in balancing his massive frame.
  • Abe_hokage
    Blades: yeah, he looks plain right now...i was thinking of eventually "dressing" him somehow, and not fan of his head...Once on the modeling part, ill probably add tones of crasy skin burns, and part where you see muscle etc...Concepting on 2d format isnt really my thing lol...

    Jeremy: hey! good to see you here!thanks, will try my best :)
    Arn't you joining the competition too?

    Gavinneil: thanks Gav! yeah, if you read the answer i gave to belltan and have a closer look at the concept, he is half muscular and half skinny on top, and same for the legs but opposite...
    o well, this concept will pprobably not be the one i end up going for, but still something to start on...
    I should have probably put more explaination on that fella though :)
    thank sfor the feedback peeps! will post something as soon as i got more....
    Abe
  • Jeremy-S
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    Jeremy-S polycounter lvl 11
    I hear ya on the concepting thing. I can't draw to save my life anymore, but I still have some ideas. So it either comes down to sketching in ZB, or quick 3d sketch, with paint over. That's what I had to do with my DW entry (on another board), but it helps. I REALLY wish I could draw like some of the guys on this board, though... *sigh* I guess my drawing skills have atrophied since focusing on 3d.
  • Abe_hokage
    hehe same here! not been seriously doing any drwaing for years now lol...here is another concept, of a demon lord...he'd be mainly living underground, with part of his body (from his back) that can get out of him and come outside to feed on poor villages and rampage everything)
    the demon uses his mashed fists to massacre any thing passing his way :)...
    simple for now, but will probably end up adding him some kind of armor etc...
    jhe also got eyes all over his body lol

    DWIV-Abe_DemonLordConcept1.jpg
  • Blades
    Hey abe this is a cool idea, how about having the monster part that is above ground disguised as something inconspicuous like a tree, with colour flowers that attract prey, when something touches the branches the monster pulls it down into the ground
  • Belltann
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    Belltann polycounter lvl 17
    Ey another concept. nice :) That demon looks fierce!

    I think that the concept of him underground, pulling things in is really cool, but now it seems a bit weird. Why have a meat crusher underground, and the monster that looks like its the one that should be feeding over ground?

    Think you should just focus on the crusher. Its a really solid concept. How about giving him a huge chain with a meathook-isch to drag the victims in and crush them into something digested? :)
  • Abe_hokage
    Blades: i like the idea of luring victims :) something to investigate :)
    Belltnn: i see what you mean,i was actually seeing the big spider thing coming his back but also could get back to a "hiden" position, with the legs hanging on the sides :)
    o well, another thing to meditate about
    ...
    i like the idea of working on the crusher only, but might end up to plain and boring liek the abomination N1
    ...
    here is another quick sketch of a more "crasy funny glutonny abomination"
    he's a always hungry for fresh meet, using his worm arms as a way to make him move as well as catching human insects...
    let me know what u think...

    DWIV-ABE-abomination2.jpg
  • Killaball
    LOL I love that guys face!

    I like what you have so far, maybe add something other then tentacles coming out of him, or have them coming out of his stomach.
    Or maybe one giant mis-formed arm that he grabs his victims with.
  • Liam Cullen
    I agree with Killaball, but maybe keep some of the tentacles when adding arms?
  • Abe_hokage
    hello there!
    Killaball: adding some arms could be a cool idea :) will see jhow it goes with the 3d concept when it comes to it! thanks :)
    Liam Cullen: i think that's what Killaball meant? :)

    i took the time today to test how the big demon Lord anatomy would look in 3d...so did a 3dconcept of it, might do the same with the two others, and see where it goes...
    i also improvised a head for him,not sure it works yet but well, at least its a starting point...
    didnt do legs etc...yet might do that tomorrow if i got the time :)
    tell me what you think!
    laters
    ABe

    DWIV-ABE-demonlord-3dconcept_02.jpg

    and here is a close up of the head:

    DWIV-ABE-demonlord-3dconcept_01.jpg
  • conte
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    conte polycounter lvl 18
    haha, awesome!
  • Belltann
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    Belltann polycounter lvl 17
    Cool 3d concept :) Like the teeth design.
  • Abe_hokage
    Conte: thanks! love your work!

    Belltann: thanks!
    i did some more head 3dconcept, the first one is an evil version of the DW greentooth as a head , very ruff but you can see where its going...
    the second one is closer to what i wanted to make in the 2d concept so here we go:

    DWIV-ABE-demonlord-3dconcept_05.jpg


    and

    DWIV-ABE-demonlord-3dconcept_04.jpg

    let me know what you think!
    im not sure if i take the time to 3dconcept his legs or just start the other ones...will see how i feel :)
    cheeers Abe
  • Jeremy-S
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    Jeremy-S polycounter lvl 11
    Looking sick, just like I knew it would. I like your first experiment head a little better than the others, but the greentooth grin head is undeniably cool.

    Really liking how strong the whole model is, I wish I could do this good. Can't wait to see what you're gonna do once the "3D concept" stage is done. Got my eye on this one, man. So kick some ass for the green horde!
  • Abe_hokage
    hey Jeremy!thanks! glad you like it :)
    will try my best to represent ;)
    Started on the Fat man 3d concept, hopefully ill get something out of it...although i should decide on my final design pretty soom, as i might have a limitted time to finish the whole challenge (only work on my spare time, and once a while during a saturday or sunday...
    Will you join the contest as well?
  • gaganjain
    Cool concept
    Maybe some work on jaw area [Looks way small when compare to whole body]
  • Abe_hokage
    hello there!
    thanks GAGAJAIN! are you talking abotu the last screengrab?

    i worked ont he fat monster 3d concept today, let me know what you think...will concept him some legs and add somne arms at some point :)

    DWIV-ABE-abomination2-3Dconcept_01.jpg

    did a quick polypaint as well:

    DWIV-ABE-abomination2-3Dconcept_03.jpg

    time is runnign out for the competition, so i have to make a decision asap!
    C&C welcome!
    Abe
  • Liam Cullen
    Looks really cool! A different style to the main bulk of the competition I think. :)
    It'll be interesting to see your ideas for the lower half, maybe something octopus like?
  • coldkodiak
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    coldkodiak polycounter lvl 17
    Hahaha, they're all pretty cool, but the last two have a cool off beat which we need more off I think.

    First is a little too generic.

    The latest has the most character and feels like the most inspired. Perhaps try that?
  • Abe_hokage
    Liam Cullen: Thanks Liam :)
    was thinking of him being on his knees, crowling at you using the help of extra arms and some more tentacle :)
    the octopus thing is also an idea...

    Coldkodiak: Thanks man
    good point as well, although the frist two dont have all the bits i wanted to add (all those eyes on th ebod, and some kind of massive second body coming from his back ...

    i have to finalise one and see where it goes, might attempt the fat guy..and if i finish it early enogh, give a try to the other one too.aand decide wich on eto take to completion :)
    probably wont look too much like th edraft concept, as i add stuff as i model them....
    cheers for the feedback !
    A
  • James Edwards
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    James Edwards polycounter lvl 18
    oh man I love the third head! The spider like-one with the beady eyes and teeth. It looks so odd with that body that I want to see where you go with the rest of it.
  • Abe_hokage
    Gwot:
    thanks man! will try to get the concept to finalisation for this one, although it keep s me from giving hims some kinda of armor whitout him looking silly lol
    i'm thinking of having him on his knees with all his fat comign from everywhere around them, trying to crowl using his fat (that would take shape and help him move/ grab vicitms),leaving a trail of ***t behind him and all around too hehe...disgusting

    the other idea would be to get the crusher (the big muscly monster) on his back (geing the less smart one) as like siamoi demon brothers or something ...
    just thinking of options lol
    Abe
  • Belltann
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    Belltann polycounter lvl 17
    Oh cool fatso dude :) The jewls on his back is a really creepy touch. Maybe just do variation of skin detoriation and feel instead of armour? Like some rotten parts, some smooth, some maybe filled of bees etc.

    Keep it up dude. :)
  • Abe_hokage
    hey guys, ive been tryin gto join the challenge with the entry page, but wont let me...it saysi must be logged in with "remember me" ticked, and i did that, but keeps refusing me...:(
    i get
    "In order to join this event, you must be registered and/or logged in with "remember me" checked."
    is there somethign i do wrong?
  • Abe_hokage
    hello again! still cant koin the challenge :(

    o well, i've been playing at luchtime on the fatty boy

    DWIV-ABE-abomination2-3Dconcept_04.jpg


    then played silly gettiing all teh concept made so far to make one big silly monster lol....
    sot here is the result so far (3d scetch quickly put together)

    DWIV-ABE-abomination2-3Dconcept_05.jpg

    the idea is taking fatman and adding on his side the spider head and polycount head....and leave the big demon head for the crusher....quick photoshop to give an idea:

    ideas.jpg
    and here is a quick concept for how all shouldlook in the end...there might be some armor thing added to it ...

    big joke i know, but cant stop laughing at this lol
    let me know what u think...
    o yeah, the concept:

    funtest.jpg


    cheers
    Abe
  • Killaball
    That is epic! I Love it!!!

    Maybe its just me but if it were something more then just skin holding them together, like chains or more mutated body parts.

    Keep it up!
  • Abe_hokage
    thanks Killa ball! was thinking the same, still look too plain...Chain is overused every hwere else, but crossed giant leather belts might be an idea....also mabye some barb wire here and there, to make it look more painfull :)
  • foreverendering
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    foreverendering polycounter lvl 12
    Cool idea,

    Might be interesting if the fat one was a little higher on the back and smaller. Maybe he is so fat because the stronger one has to carry him around everywhere and he just dangles back there. With all 4 feet on the ground, it seems they would have a hard time walking.
  • Abe_hokage
    foreverendering: yeah, i actually liked th idea of them struglin gto walk, one eeing frsh meat, (like the not too smart looking one) and just running after it and upsetting his brother ...or somethin like that...good idea though :)the fatty will much fatter than this though in the end, having only tiny part of his legs visible, heaavy on his feet and the big muscly one suporting him more :)
    will do various test and see wich one works best :)
    thanks for the feedback!
    A
  • Abe_hokage
    hello there! decoded to take it onto a slightly differetn path (again..lol)
    more focusing ont eh fat guy here...will see where it goes...
    teh sketch:
    DWIV-ABE-abomination3_Sketch.jpg


    the model so far (retopologuised it btu will ahve to rework the polys at some point)
    not much time left thoguh :(

    DWIV-ABE-abomination3.jpg
  • Liam Cullen
    Looking great man! really like the style you're gone for, nice to see you've been able to carry on with it :)
  • Jeremy-S
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    Jeremy-S polycounter lvl 11
    Yeah, that looks disgustingly brilliant! I like the fat guy, and big guy stuck together, just fantastic idea. Love the belt idea, btw. And I agree, there's chains all over this comp!

    Anyway, hope you have time to finish him, whether it's before or after the dom war deadline, I wanna see this guy finished.
  • Abe_hokage
    Liam: thanks Man! hopefully the time will be enough!good luck too! :)
    Jeremy: hey, nice to hear from you! just wetn through your gallery blog and found out the Butterball! Man, looks great! didnt realise you've already done something similar to what i wanted to do with those two brothers...And you did great already!
    O well, will just focus on this Fat guy instead and develop his medieval armor more :)

    how is yours going? will nose it in a bit :)
    thanks for the support guys!!
    Abe
  • foreverendering
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    foreverendering polycounter lvl 12
    Great asymmetry. Now let's see some armor :)
  • Jeremy-S
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    Jeremy-S polycounter lvl 11
    Ah yeah, Butterball. While I love that design, I can't take credit for it. A guy named Simon (Spiderzero) Lee did the design, and he's just a madman. (http://www.bigbluetree.com/)

    But stick with the idea, man, it's really cool. And just cause there's a VAGUELY similar idea out there doesn't mean you should give up on this one. I say push forward with it. The belts idea will make it stand out.

    About my entry.... Yeah I don't think I'm gonna finish in time. I started some texturing but it's not good. And I saw a lot of things that needed tweaking in the high res, and all that. I'm not giving up on it, I just don't think I'm gonna be finishing in time. I also need to find some work :( I'm flat busted, can't move anywhere new right now, and if you think it's hard finding modeling work, just try finding REMOTE modeling work... That's a bitch. ;)

    Anyway, PLEASE move forward with the sticky backs idea. I think it's great, and I'd love to see you do it. Oh, and make the fat guy like super icky fat. I love that in game models :D
  • Abe_hokage
    hello there, here is a quick update on the fella!
    will go for the fatty only i think, even with the extention, wont get teh time to finish the whole thing as im in crunch period at work too!
    will give a quick pass on the whole body, then his clothing+armor, and hopefully get the detail an dtexturing done in time :)

    quicktest.jpg
  • Abe_hokage
  • Belltann
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    Belltann polycounter lvl 17
  • Abe_hokage
    hello there!
    thanks Johan!
    here is another update...worked on the left part of the body, didnt got to the highest llevel of subdiv yet as i want to get teh whole model the same pass first..will aslo sort out what kind of armor he'll ahve...time is ticking :) but will try my best!did also a quick test with materials and polypaint inZB....Next will be the tentacles...AARG
    let me know what u think!
    cheers Abe...
    going to bed now :)

    Update_armor.jpg
  • meshiah
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    meshiah polycounter lvl 17
    hey man, i dont think i have commented yet, i think its great, he is stonger alone, but it would be cool to see you sculpt alittle quato out of his back or something, i really like the simple coor scheme posibility, looks cool greay and red. good stuff, finish it up.
    r
  • Belltann
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    Belltann polycounter lvl 17
    This is going to be so good :)
  • Liam Cullen
    Looking great! Keep working man, not long till the deadline! :)
  • Abe_hokage
    hey meshiah!thanks! really like your entry :)
    a little quato? sorry but can you explain what that is? :)
    for the colors, yeah, im gonna try to keep simple color sheme, but add loads of element to breack it (dirt, cuts, cracks etc...)..lets hope i get tehre in time ;)

    Belltan: thanks man!

    Liam: will try my best ...didnt go training last night :( how was it? :)


    cheers
    Abe
  • meshiah
  • Abe_hokage
    ooo i see what you mean! thats a cool idea, although i think ive seen few entries with that kind of growing deformed body on various team...might see what i come up with, or maybe just develop his back with some kind of armor bits?...thanks for the suggestion!
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