EDIT: Latest.
hey all, just reserving a spot in the comp. I'm still concepting my character but have a pretty good idea now of what I want to aim for. I fancied trying my hand at one of the Abominations and have settled on a kind of human-mimicking praying mantis creature. I haven't got much to show right now but wanted to get the thread going so here's a rough idea of the shape I'm going for.
....there's a reason I'm not a concept artist
Right, now I've start the thread I have no excuse to not get working and updating! Let's see how this goes folks.
Replies
Imo, would also like to see some thumbnails for you to explore the possibilities.
Just my 2 cents. Good luck!
gives me some motivation haha! good luck Liam, and it sounds like a great idea!
Abe
double post
o well, another good luck then
@Belltann Yes! Finally made it here, now I just need to start some proper work, but the first step has been made.
@Abe_hokage Get a move on, if you leave it any longer to start someone might get your ideas before you *cough, cough*
actually i made another concept (abomination this time) so might tidy them up and post...even i f i dont go for this one
need to move my **** a bit...
post post! lol
Been thinking about different ideas too, I want to make sure I'm 100% happy with the idea I go for which I think is making me hesitate from doing work. :S
I haven't drawn for ages, a while I'm enjoying the experience it is extremely depressing to realise that I really can no longer draw. It comes back to you over time, right? .... right?
you started on the modeling already?
A
I'll finish off the torso and legs tomorrow and see how I'm feeling before I start adding any more detail to the head as I may find I want to change it. :S
could be really cool, let's see some more!
I played Quake years ago but didn't recall that monster, after a paniced google search I'm glad to see that thing only has three limbs!
I did a little more work on my original idea and realised it wasn't 100% what I wanted to do. I think I'll return to it in the future, but don't think it's something I could get up to the standard Dominance War demands given the time left.
I had a think about the sort of thing I'd like to do and decided to try something that would fit in a Lovecraft story, moving away from insect to tentacle. I started thinking of something along the scale of Dagon or Cthulhu but couldn't really come up with anything that didn't look a bit like other peoples' visions of such creatures:
@gavinneil - Cheers for the input, I think I'm with you on sticking with the chunky tounge-like-things. Let's see where it goes. Just spent 4 days in the hills with Abe, oddly, not so much work was going on. :S
I did some more work on the tentacle style guy and started to take the low res mesh into ZBrush to play about with some with more. I thought he was way less ambitious than the original idea but I was confident I could get him done in time. After a few days away from him and coming back to it, he just seemed really generic and un-inspired...
I'd forgotten that it was a bank holiday this weekend, so decided that rather than pressing on with him I'd bit the bullet and go back to the original idea and just see how far I could get with that. And I'm glad I did. I actually managed to get most of the base mesh done yesterday and will spend today tidying up bits and pieces before taking it into ZBrush.
The legs are the first thing I need to work on, they need to be fattened up a fair bit, and I'll possibly put some joint detail in at this stage too.
keep it up!
Got to do a bit more today and started adding some detail in ZBrush.
http://farm3.static.flickr.com/2088/2148435433_5fd4d637cc.jpg?v=0
in general, i'd try to imagine what would be the bone/muscle structure of my character to work out the flesh.
just my 2 cents
keep it up
Work and other complications have meant I haven't had as much time as I was expecting to texture. I will finish it off as it'll be nice to complete it. I guess the lesson is to start earlier next year!
I've got the low res mesh down to about 6,500 tris and unwrapped it all: