I recently trying modo as an option for projection painting. I sculpted the mesh in Mudbox and then exported the obj to modo for painting (mudbox lag as hell when I try to paint, it's very annoying). Everything else seems to work fine, but the symmetry just wouldn't work. And I couldn't figure out what I did wrong. Can anybody please point me to the right direction? My model is exact symmetry model, just a naked chick, so it shouldn't be that complicated. Thanks in advance.
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You could try deleting one half of the mesh and mirroring it back over. Or there's the symmetry tool to make it symmetrical again, but on a high-res sculpt that's probably going to take a while.