hey guys, im starting a new project. It's basically a Chinese fantasy temple , i was inspired by the movie Akira and UT3. Here is what i have so far, i'll probably take out the close camera angle.
Also sketches look cool - that is not something that one could use for promotion/inspiration but they are very good for work. They suggest colors and structure very clear.
Crit:
- I'm not sure how you modeled the square pillar, but if you did each side uniquely (or maybe just the front and the back) you could rotate it and break up the repeating details a little easier. Right now the crack is a bit distracting, it will be worse when there is a hallway full of these =/
Crit:
- I'm not sure how you modeled the square pillar, but if you did each side uniquely (or maybe just the front and the back) you could rotate it and break up the repeating details a little easier. Right now the crack is a bit distracting, it will be worse when there is a hallway full of these =/
But looking awesome!
thanks for the advice man, i'll be sure to fix that pillar problem
looks nice. love asian stuff but in your nightshot all those lanterns would light much more the whole scene or some light that comes from inhouse would be nice too i think. keep it up
looks nice. love asian stuff but in your nightshot all those lanterns would light much more the whole scene or some light that comes from inhouse would be nice too i think. keep it up
Thanks EbolaV, i'll be sure to light up all the lanterns for the next render. Right now i'm just testing a few different things.
Also have plans to make a simple camera pan, here is my storyboard .
I really like the models and textures. In the final night render I don' think it reads well as a composition. Your horizontal lines point to the lights on the light and don't give much of a pay off, while the right side of the comp shows off none of the detail of the door or the area before it. Work on the comp and it'll be really nice.
Great texture work, but the lighting is not selling it for me. The lanterns are self illuminating and its obvious, I would say either fake a glow in photoshop or get it fixed asap.
This is turning out quite nicely. I like the lanterns very much. Are those paper screen walls used in the construction of the building? If so you could add some glow to some of them on the maybe on upper floor to give the impression that some of the rooms are occupied.
You have all of that insane detail in the back ground, and entire building, were its just pack with wires, and its blurred out?
Whats the point then if your not even going to see it at this range.
I think what "whats_true" was trying to say is that in order to really show all the work youve put in it would probably be wise to have some renders that are clearly displaying your efforts. At the moment we can only see a little of what youve done in the actual scene render. How about multiple camera angles and maybe some daytime shots?
^
That actually. Its not the blurring, its if you leave it as is, and this is just still shot, all of that effort is a waste really, because you cannot even see it. Why even model it if its just gona be a blur in the first place?
Now, should you change the entire thing because of it...nahh, I don't think so. I agree that you should fiddle with other renders though. To me it just seems odd to put that much effort into something not even seen.
I like the scene a lot. Good job with modeling and texturing. I like the details and position of the overall scene.
The thing that doesn't sell the image and makes it hard to read is the lighting.
-What I would suggest, is to concentrate the eye more towards the main doors.
-I would lit with warm strong yellow color only the main doors.
-The left side could have blue cold values, coming from the other source of light. Maybe some of the windows could have some sort of illumination from the inside.
-The moon light could dominate the roof part of the image and cast some nice shadows on the wall and floor elements. It would help to add more contrast to the overall scene.
-I would also reduce the number of lantern and position them in a more diagonal way. Maybe completely remove the central and back lanterns above the main entrance. That would be more pleasant for the eye. Because right now the eye is jumping all over the place.
-I would also suggest to change the color and glow of the lanterns. As others have already mentioned. A more reddish should do the trick.
-For the lanterns to make them more appealing and less self illuminated, you could paint some glow already in to the color texture. Center should be bright orange and around darker red. The glow should be concentrated more in the middle.
-Also to add believability to the scene is specular. I would add much more specular or even reflection on the columns and gold trims on the roof and ornaments. The roof tiles could have more irregular specular for each tile to sell it to the viewer.
I hope that some of the suggestion will help you. Looking forward what you will do .
Replies
thanks man !
here is another prop blocked in, diffuse only.
diffuse only.
Also sketches look cool - that is not something that one could use for promotion/inspiration but they are very good for work. They suggest colors and structure very clear.
@Matroskin: thanks ! i really wanna become a texture artist one day, so i'm trying my very best.
thanks man !
Here is another update.
Crit:
- I'm not sure how you modeled the square pillar, but if you did each side uniquely (or maybe just the front and the back) you could rotate it and break up the repeating details a little easier. Right now the crack is a bit distracting, it will be worse when there is a hallway full of these =/
But looking awesome!
thanks for the advice man, i'll be sure to fix that pillar problem
There is still a lot of work to be done.
Thanks EbolaV, i'll be sure to light up all the lanterns for the next render. Right now i'm just testing a few different things.
Also have plans to make a simple camera pan, here is my storyboard
.
Sky is kinda boring imo. Not sure if you've gotten to it yet or what. Could use some cloud or starry sky type thing.
Overall pretty solid work. Good use of your normals. Your matching your concepts well. Keep up the good work.
@Demotion: ur right, i'll be sure to work on the comp.
i wish i had more time on this project so that i could model out a cherry tree :P
and some video
VIDEO
New update is looking good tho. Like the temple you added to skyline.
The lighting and mood is pretty legit.
Keep up the good work. It's turning out well.
i'll try to render out another video soon and thanks !
You have all of that insane detail in the back ground, and entire building, were its just pack with wires, and its blurred out?
Whats the point then if your not even going to see it at this range.
@Mazvix: thanks man ! i'll be sure to add that glow soon
@Ben Apuna: I agree with you, adding some glow to the second level of the building would really help sell it a lot more.
@whats_true: Well the reason behind the blur BK, is one to give the scene more depth and second to have a photographic feel.
That actually. Its not the blurring, its if you leave it as is, and this is just still shot, all of that effort is a waste really, because you cannot even see it. Why even model it if its just gona be a blur in the first place?
Now, should you change the entire thing because of it...nahh, I don't think so. I agree that you should fiddle with other renders though. To me it just seems odd to put that much effort into something not even seen.
The thing that doesn't sell the image and makes it hard to read is the lighting.
-What I would suggest, is to concentrate the eye more towards the main doors.
-I would lit with warm strong yellow color only the main doors.
-The left side could have blue cold values, coming from the other source of light. Maybe some of the windows could have some sort of illumination from the inside.
-The moon light could dominate the roof part of the image and cast some nice shadows on the wall and floor elements. It would help to add more contrast to the overall scene.
-I would also reduce the number of lantern and position them in a more diagonal way. Maybe completely remove the central and back lanterns above the main entrance. That would be more pleasant for the eye. Because right now the eye is jumping all over the place.
-I would also suggest to change the color and glow of the lanterns. As others have already mentioned. A more reddish should do the trick.
-For the lanterns to make them more appealing and less self illuminated, you could paint some glow already in to the color texture. Center should be bright orange and around darker red. The glow should be concentrated more in the middle.
-Also to add believability to the scene is specular. I would add much more specular or even reflection on the columns and gold trims on the roof and ornaments. The roof tiles could have more irregular specular for each tile to sell it to the viewer.
I hope that some of the suggestion will help you. Looking forward what you will do .