I am in a class at the AI - San Diego. For this class we were to take part in the Unearthly Challenge. We were to find a concept and model a similar style scene.
Here is the concept I chose. It was in a stack of other concepts to choose from so I do not know who created it originally. But whomever made this, I give them credit for it.
So I used this concept as a base for my project. I liked the style and layout of this image so I keep mine very similar.
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So far I have everything, that I want in the scene, modeled and unwrapped.
I have till next week to do all the texture and lighting (thinking Unreal if I have the time).
The lighting in these shots is temp. Will replace at a later time.
Sitting around 34,000 tris
C & C welcome and appreciated
Where you see inside of the open one too, it would be kinda cool to see some rotting mush. just yellowed decaying puss/muscles would do the trick. That or some kind of decay trail from where it escaped, and is leavin bits of the body where he goes. haha. That can be done w/ alphas tho.
As for texture materials, are you planning to keep the same design choices as in the concept art? Photo ref or handpainted. I think a stylized handpainted look could be really cool with this concept.
W/ 2 monitors you should still be able to "printscreen" then paste into photoshop, and just trim off the edges you dont need.
Good luck to you over the weekend dude!
have a question. how come all these people at ai sd are doing the unearthly challenge now? its been over for a while. is it just for the class and not official? lol, just asking.
anyway, good luck with the concept.
Jim: thx dude. I thought about the candle thing but I forgot, for the fact I was on 30 hrs of no sleep when I added those. I do like that idea so I shall add those soon. I had originally thought about adding decaying body parts but fell short of time. I do plan to make blood trails from where they came from, i.e. the tomb area and the coffins. Thought about doing hand painted textures but not sure yet.
Here are the wire screen grabs:
It's easier just to do a screen grab. but rather than doing the wire frame mode in the viewport, just smooth shade all in viewport then select everything. That way you don't get the back facing wires too cuz thats just messy.
RENDERING WIREFRAME
1. In the Render Options choose May Vector. If you do not see it in the list, go to Window > Settings Preferences > Plugin Manager and check the box next to VectorRender.mll. You should now see it appear in the Render options window.
2. Choose the Maya Vector tab.
3. Under 'Edge Options' check the box for 'Include Edges'.
4. Set Hairline and Edge Weight to preference but leaving them set to default works very well.
5. Edge Style should be set to Outlines if you want Quads to show. Changing it to Entire Mesh will give you triangles.
6. Change the Edge Color to anything but black. White works well since you can change the color in After Effects or your favorite compositng program.
7. Close out the render settings window.
8. Right click over your model and choose Edges then select the entire object so that all of its edges are selected.
9. Under the Polygons Menu Set choose Normals > Harden Edge - this is what lets you render the entire wireframe. Not doing this will cause it to render only an outline around your model, kind of like what a Stroke does in Photoshop.
10. Render your scene.
Oh and it's due next Wednesday...
Here some updated wire frame shots. Sorry for the mess you saw earlier.
I messed around with the chain a little as you said. It made for a slightly more interesting profile.
I thought of it being sorta a light little platform that would sway easily if someone were to knock into it or something.
Yeah I've spent a lot of time trying to wrap my head around them chains. I've tried a bunch of different stuff with them, was really just going for a more interesting profile for it. But I do understand and see what your saying about the weight issue. We actually were talking about it when I presented it as well. So in that since I should probably change it, for I do not want that to be too distracting from the rest of the scene.
Although I am done for the class, I will more than likely keep working on this and really refine it now without any time constraints.
Thanks for the advice/comments. I appreciate the help.