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polycounter lvl 18
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James Edwards polycounter lvl 18
DWth1.jpg

Bit late to start but here goes...
I'll either refine this some more or try a few more thumbs. Can't decide on cyborg or warmachine, but I'll definitely be doing a machine. I wanted to have the chest open up to reveal some organic parts inside - perhaps a veteran from a past war who was so badly mangled he had to be inserted into a machine to continue fighting. Not sure the whole 'AI for cyborgs' stipulation allows for that though...

I also want to add some kind of cannon apparatus on his back but none of my scribbling has worked that out yet.

Replies

  • adam
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    adam polycounter lvl 19
    Hey man, I like the shapes a lot.
    Buut, the conflicting designs of metal vs. natural is odd to me. I'd llove it if the banner were created using scrap metals, machinery, chains, etc. etc. rather than, what looks like, spears, stone and fabric(s).
  • Ninjas
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    Ninjas polycounter lvl 18
    haha, we are only a couple days in-- concept looks like a solid start!
  • IronHawk
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    IronHawk polycounter lvl 10
  • bounchfx
  • Zatoichi
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    Zatoichi polycounter lvl 18
    You know what they say about big hands... um. yah. Love the humor with the large banner. This guy is really showing his Polycount pride! Next is to figure out this guy's backstory.
  • r4ptur3
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    r4ptur3 polycounter lvl 10
    I agree with adam -- awesome concept, but I think the flag should go or get a lot smaller. I love how the flag looks, but that robot is 100% made for destruction and killing. The massive flag is shouting "HEY! Over here! Come fire at me!!! HEY!!!" less flag = less stuff to bog the machine down, and more killing of enemies :P
  • Kamui
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    Kamui polycounter lvl 10
    Nice! I agree the flag is unnecessary. You could try a smaller samurai style flag flowing behind him.

    I like the design. I will say it's nothing new, but not in a bad way, kinda like reinventing a classic. The design is overall aesthetically pleasing and it looks like you have enough little details in there to make it interesting. I would say go with war machine, play up the scale and forget the fleshy bits.
  • James Edwards
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    James Edwards polycounter lvl 18
    Cool! Thanks for the feedback on that guys. I'll definitely tone the flag stuff way down, and play around with some ranged weaponry mounted to his back/shoulders instead.
  • gauss
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    gauss polycounter lvl 18
    cool stuff Gwot. i think the only thing i'd caution about at this stage is reflexive design choices, which seems like most of what i'm seeing in this sketch. every part and most of the whole i've seen elsewhere and in something of this arrangement.

    i wouldn't be so fast to dismiss the flag stuff, but if it's going to be quite so dominating a feature visually, why not go whole hog on it? do a little research on the subject of standard bearers and the like, and then push the design as far as you can in that direction. what does a robot wholly given over to carrying a massive, billowing flag look like? how could it have offensive capabilities?

    i don't worry about your design acumen given you're responsible for some of my favorite designs from back when... good luck.
  • 55joe
    nice concept gwoat.
  • MartinH
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    MartinH polycounter lvl 8
    Good lawd, James is in the game, good luck mang!

    Flag looks a bit out of place right now imho, just re-iterating what 's been already said. Gauss raises a few good points.

    Will you finish this?! I hope you will!
  • James Edwards
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    James Edwards polycounter lvl 18
    Thanks guys, I'm taking everything into account and making some changes. Will try to post an update tonight after work.

    Gauss: I think I'm going to try to 'personalize' the flag stuff more, bring it down to a more individual level with smaller banners/trophies rather than the standard bearer warhammer influenced 'bigness' of what's there now. I think there's more room to play there, and it will also keep focus on the character.

    Joe: less posty more sketchy

    martin: where's yours? =]
  • Sith Happens.
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    Sith Happens. polycounter lvl 18
    Nice gwot! Glad you are fighting with us man!!! Lookn' forward to your entry.
  • Tumerboy
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    Tumerboy polycounter lvl 17
    needs more flags.
  • James Edwards
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    James Edwards polycounter lvl 18
    Haven't been able to work on this much, but I think I've got enough to start modeling from. There's still some more detail stuff I want to think on, but I'd like to go ahead with roughing some stuff out in 3d now.

    DWth_machine14.jpg

    Here's a quick backstory too:

    The army of the greentooth honors its dead - that is, when they are actually allowed to die. Ages ago, sometime after the first dominance war, the army began to ‘repurpose’ its fallen generals and heroes and prolong their lives even after death or debilitating injuries - enabling them to continue fighting. Often the bodies of the fallen were too badly mutilated to effectively continue fighting without prosthetic aid. That’s when the Legion of the Metal Fist was created. A new mechanized army sustained and fueled by the technology of war, driven by the combat prowess and fighting spirit of the army’s greatest heroes. Replacing meat with machinery, and AI patched into the savage soul of a warrior, the fallen are given a new lease on destruction - one that can last for millennia, or until they are obliterated.

    Killian BanHammer is one such fallen, having centuries ago been rendered limb from limb on the battlefield and unable to fight, his military achievements and prowess in battle could not be left to waste. He was revived, and placed in a new (in those days) Ground Pounder X1 mech body and unleashed back into the war. In this new form he has achieved several lifetimes worth of victories and caused untold levels of devastation across hundreds of worlds.

    Ground Pounders are fast moving mobile infantry ‘suits’ capable of running into battle from a distance. Armed with long range mortars on their backs they bombard strategic targets from a distance then rush in and clean up with their favored weapons. Killian’s weapons of battle include a nuclear powered battle hammer, and 2 twin mounted machine guns in each arm.
  • konstruct
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    konstruct polycounter lvl 18
    LOL I like his ban hammer :P I feel like he might look a bit meaner if the torso was a bit wider at the top where the arms connect.

    Sweet mech!
  • James Edwards
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    James Edwards polycounter lvl 18
    Cool, thanks for the comment konstruct... I can still play around with that in the blockout too.
  • Snowfly
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    Snowfly polycounter lvl 18
    Looks wicked man, I love it!

    Do you plan to deck up the robot a bit to make it look more celebrated, like a royal coffin almost? Just throw in some contradiction there...the guy's been laid to rest, and yet he's made to keep fighting. Maybe take a cue from the Egyptians, where they throw a likeness of the vessel's contents on the box itself. Keep going man!
  • James Edwards
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    James Edwards polycounter lvl 18
    Thanks Snowfly, and yeah this is what I'm currently contemplating design-wise... the whole idea that there is a human tucked in there somewhere and I want that to be evident on the exterior of the mech in some ways. Egyptian is a great suggestion. Will dig into some of that too for reference.
  • 55joe
    really great concept. the detail in the joints is impressive. cant wait to see the model
  • Stinger88
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    Stinger88 polycounter
    Looking great so far. I have to say that I really like the BIG hand in the original sketch compared with the hammer. Still like the design though. Keep it up
  • Rory_M
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    Rory_M polycounter lvl 10
    I really dig the side view with the robotic spine. Looking really cool.
  • IronHawk
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    IronHawk polycounter lvl 10
    looking good G.
  • James Edwards
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    James Edwards polycounter lvl 18
    Thanks guys, moving forward! Started hashing it out tonight. Will try and get an update posted tomorrow.

    Singer88: yeah I think I'm going to play with the shapes some more once the mesh is blocked out, so don't write the big hand off yet. =]
  • TheZeke
    wow great design. Can't wait to see it finished
  • MartinH
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    MartinH polycounter lvl 8
    Updates James, if you please!
  • vahl
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    vahl polycounter lvl 18
  • crazyfingers
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    crazyfingers polycounter lvl 10
    jesus christ, give the man some breathing room, it'll be done when it's done...
  • Lonewolf
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    Lonewolf polycounter lvl 18
    i like that first image alot!
  • James Edwards
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    James Edwards polycounter lvl 18
    LOL. Bitches!

    I am still working on it =] It's in the queue back there somewhere =]

    In the meantime, here are some cats!
    CagedCatsMOS0703_468x572.jpg
  • Ngon
    Gwot wrote: »
    LOL. Bitches!

    I am still working on it =] It's in the queue back there somewhere =]

    In the meantime, here are some cats!
    CagedCatsMOS0703_468x572.jpg

    I wanted to say "aww", but these are cats for food. :(
  • crazyfingers
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    crazyfingers polycounter lvl 10
    Soylent catfood is made out of CATS!, CAAAAAAaaats! I'm bored :P
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