My idea:
Character: mutant of human and basilisk. He looks like a man, but he has extraordinary strenght ,toughness and eyes. He use powerfull symbol magic (it looks like glowing circles) to damp his abillites. (other way he could petryficate every oraganic lifes he look at)
weapon: i think it will be some kind of rapier or thin sword
Last update:
Replies
could he have magical steampunk style glasses?
2. Steampunk glasses would be nice idea, but for now im focusing mor on medival-fantasy realm.
2 skatches
The real basilisk looks like this:
The fins on his back and head could be something else to work with. Maybe you could work the bright greens, blues and yellows into the costume - it's certainly make it stand out from the crowd of desaturated demons we're going to inevtiably wind up with.
I need any opinion about proportions. Progress:
Without boots
And version with hood:
I assume the hands are still to be done?
I think his eyes may be too high up on the head; it's usually about halfway, his are as close to two thirds.
What's up with the shoulder area on the robe? They seem to be floating above his shoulders.
Thnx. Hands ar only to prewiev. Ill make any kind of armored gloves.
Robe is fixed now.
And head....i tried to put his eyes down but he was looking realy wired XD...I will stay with this head for now.
UP (almost all geometry is in mid lvl of detail, coz i have to save place for other parts (shoulder pad, spikes, gloves etc));
The abs also look odd, looks like you just beveled 6 sections separately and then smoothed it - so all the abs have a clear rectangular outline... whereas if you look at real abs their shape is not so rectangular.
The costume looks interesting but I'm having a hard time deciding what material his cloak is and what those belt-shaped things wrapping around are. At first look it all looks very ornamental, solid like metal armor. But a metal cone-shape cloak it stupid so it has to be cloth/leather.
But those belt-like things wrapping around it cant be cloth, and judging from the way the cloth folds look, those belts seem to be holding the cloth up to force it to crease like that at the top edge of the belt - which make no sense at all because the belts are not tightly wrapped around anything so they should be pulling the cloth down if they are joint.
If they're not joint to the cloth theres even more problems
Maybe I'm thinking too much about silly stuff and all that matters is it looks interesting
This model has 2.5 mln poly now and 21 layers so it's starting to be difficult to sculpt.
I scaled boots, and now i think they are too big, are they?
btw. Sorry for 5th post but im trying to make and update model everyday
The symbol on the middle is one of the mgaic symbols called "sin" (its dump every abbylity of character).
-coat is remodeled now
-trousers too
-armour on the knee
-material on the back
I think the face is a little wired. Have u any sugesstions or advaice about his face?
Modeling is almost done. I think there will be maybe 1-2 more ups.
looking for your comments.
I did a quick paint over quick of areas I felt like could use some pushing around still proportion wise if you don't mind. Areas like the upper skull could still be made bigger, as with what C.B mentioned with the eyes should fall more in the middle of the head. Also areas like the ears are kind of attached odd right now. The jawline could be straightened a bit to help give him a more masculine feel as right now its kind of just one big curve. Areas on the neck like the sternos could be defined a bit more as well since he seems to be a fairly built dude.
Paintover:
http://ericdigital.com/po-firebat.jpg
Keep it up man!
UP:
Face rescaled, body remodeled and more detail was added.
JUST CURIOUSE..
Almost whole retopology done ( still missing some little parts like hornsetc). 8379 tri so far.
Normal + AO
and finished sculpt:
im testing different color sheme (better ?):
I tested the rig and i think it was ok.
UP (still some areas on texture missing):
but for now up with rig (still texture undone):
I had to rest a while from making textures so ive prepared the presentatnion template. When character will be done i just switch it into this template:
FINISh (i need only to translate text):