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Author:
Chris186
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DWIV - 3D - Eyesack
Eyesack
polycounter lvl 9
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Eyesack
polycounter lvl 9
Mar 2009
Hey guys, hope everyone is going off and creating some awesome art.
Here's an idea I have been playing with, let me know what you think.
BRUCIE - THE BRUTISH CYBORG
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Ged
interpolator
Mar 2009
hehe I like it, lots of style, you gonna do more concepts or just go with this one? it would be great if you could maintain the larger than life comic style into 3D
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Eyesack
polycounter lvl 9
Mar 2009
haha thanks Ged.
I have a few more concepts I'm throwing around, I'll polish em' up a bit and post them.
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Eyesack
polycounter lvl 9
Mar 2009
Here's some orthos I did for Brucie.
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Jesse Moody
polycounter lvl 17
Mar 2009
Digging the style on this. Looks solid to me.
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Gav
quad damage
Mar 2009
Cool stuff, nice to see something a little more stylized
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Eyesack
polycounter lvl 9
Mar 2009
Been working on a base mesh for mudbox.
Still needs lots of tweaks, but trying not to worry about it too much seeing as the base mesh will probably be changed dramatically in mudbox anyways.
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Eyesack
polycounter lvl 9
Mar 2009
Jesse and Gav, thanks for the kind comments.
I starting working on the sculpt a bit in Mudbox.
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benny350
polycounter lvl 13
Mar 2009
looking really cool man, just need to bulk up the wrists
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r4ptur3
polycounter lvl 10
Mar 2009
arms are looking kind of long -- like his knuckles would drag when out of a t-pose. looking forward to seeing the rest!
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Yozora
polycounter lvl 11
Mar 2009
wrists look extremely thin in comparison to forearms ;o And yes the arms are definitely look too long compared to the concept (cool concept btw!)
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I have a few more concepts I'm throwing around, I'll polish em' up a bit and post them.
Still needs lots of tweaks, but trying not to worry about it too much seeing as the base mesh will probably be changed dramatically in mudbox anyways.
I starting working on the sculpt a bit in Mudbox.