First year I will be entering. I don't have a job anymore so I should have plenty of time lol. Anyway I am leaning heavily towards some kind of demon. Probably in the Prince class, so I did a quick sculpt in Zbrush that took about an hour just to get in the mood.
Newest Update:
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here is what I have:
Keep pushing it!
Holes in his form or silhouette, some kind of crazy mouths on his shoulders, or in his belly with fire, or void energy pouring forth or spiraling in, skin hanging off the bones, just some weird and crazy element that's cool to look at, and changes this from a generic demon, to a leading character, final boss guy demon.
The sculpting and style is solid, so you've got the ability to push to it. So let's see something even more awesome!
Here is an update...it looks a bit mechanical in this shot but the tubes would be snakes if I continue with this idea
Bit of an update:
Texture is very wip...just giving a bit of an update
Armor hasnt been touched yet. Still plugging away at the skin
Crits:
- Snakes aren't necessarily one constant thickness but it depends on the type of snake I guess.
- The material on the snakes needs work. The pattern is kind of weird, maybe use the ring pattern on those orange/white snakes but with different colors?
- Big gap between the shoulder and the upper bicep armor piece.
- The pixel density on the legs looks kind of low? Maybe just needs more chest/head detail?
I havent been able to decide if I wanted to have the snakes be alive or if I wanted them to just be part of the armor. So I kind of just threw a pattern on them to see what it would look like if they were real.
I have just been using zbrush to pose them which is why I keep getting the gap in the shoulder because I havent actually painted weights. I will have to see if I can get around that because I would rather not rig if I dont have to
And the thing in his nose is a bull ring, I will have to work on that to make it more clear